Munition:cmd

From NEBULOUS: Fleet Command Official Wiki

Command Receiver

Command Receiver
Type Seeker
Base Cost 3.5 pts
Validator Cost 3 pts
Type COMMS
Range Fleet[1]
FOV (deg) Fleet
Validator Reliability (%) Fleet
Steerable Fleet
Position Targeting No
Supports TRPs Yes
Measures Position Yes
Measures Velocity Yes
Validator Memory No
Faction
Command-guided missiles are steered by a communications signal from the launching ship, directing them towards a sensor track that the ship holds. These seekers are extremely difficult to defeat through soft-kill methods and cannot be decoyed, requiring the command signal itself to be jammed or the launching ship destroyed.
Note: Validation seekers have no benefit for command-guided seekers, as they are only following steering commands and do not acquire a target on their own.

Command seekers are simple: they guide the missile towards the track using sensor data from the ship and the sensor network it's connected to. This requires the firing ship to have be comms capable and enabled for the missile's entire flight. CMD seekers ignore all other tracks and will never switch targets once in flight. If the track is lost, the missile will just cruise to the last known location until the track is restored. CMD seekers will only work in TRK mode and will not function in POS mode (which means CMD seekers can never use waypoints). CMD seekers can use TRPs as an ad hoc waypoint in TRK mode if the missile has cruise.

Comms jammers, such as the hangup, can be used to jam the comms receiver on the missile, which disables the seeker. Notably, CMD missiles are not directly hooked into the sensor network and will only take orders from the ship it's launched from. This means that CMD missiles cannot use other ships as relays to help punch through comms jam, but CMD missiles are also not checked if they're in the same jammer cone

CMD validators will validate all targets within the area of uncertainty around the track that the missile was originally fired on. e.g, if a cmd validated missile is fired on a track that is being spotted with 40m of inaccuracy, then CMD val will validate all targets within 40m of the of that track.

The game does not list CMD reliability in the stats, though it is presumed to be 100%.

  1. ↑ Terminal maneuvers are begun 4000 meters from the target.