Munition:bf
| Type | Head-On | Side | Rear |
|---|---|---|---|
| BF | 50% | 20% | 80% |
| BF-EL | 85% | 65% | 95% |
Blast Frag detonates on the first enemy that comes within fuze range (regardless if it's the current target or not, as the fuze is separate from the seeker), and has a chance of hitting against all missiles in its AoE. The fuze is a box whose edge is 1.8 times the blast radius, capped at 50 m. Stock warheads hit that cap, so the box reaches about 42 m ahead, 25 m to each side, and 8 m behind. The damage radius is the blast radius, which is larger. The fuze will trigger on everything, including other ships and terrain (But does not damage ships whatsoever, and a detonation on a ship is counted as a hit. Terrain impacts, and contact before the fuze is armed, are counted as misses)
Each missile within range of a blast frag detonation only has a chance of taking damage depending on the angle of intercept (based on the velocity vectors between the two missiles)[1]. A blast frag missile hitting another missile head on has a moderate chance of dealing damage, a side-on hit has a low chance of damage, and a rear, or chasing hit, has the greatest chance of damage
- ↑ This is calculated using the dot product between the normalized velocity vectors of the two missiles, which is effectively just calculating the cosine of the angle.


