Component:mls-2-launcher
In Game Description
The MLS-2 is a roll-off missile launcher, loaded by crew members who retrieve munitions from bulk magazines. The MLS-2 can fire a volley of 4 medium-size missiles, like the SGM-series, before requiring a reload. As the reloading process is complicated, the MLS is restricted to firing currently loaded missiles, while swapping missiles requires a complete reload.[1]
The MLS-2 comes with a special built-in system to initialize and pre-warm missiles during the loading process, skipping the lengthy pre-launch initializations and checks of an always-ready system like VLS. This enables missiles to be launched immediately upon order, only taking a moment to load the target parameters before firing.
NOTE: Rollof-style launchers are not capable of firing defensive missiles.[2]
Stats
| MLS-2 Launcher | |
|---|---|
| Faction | OSP |
| Cost | 15 pts |
| Dimensions | 2x2x5 |
| Hitpoints | 200 |
| Hitpoints to Function | 10 |
| Damage Threshold | 15 |
| Mass | 7.5 tonnes |
| Catastrophic Event Prob. | 0% |
| DC Priority | Medium |
| Crew | 10 |
| Missile size | 2[3] |
| Missile Classes | Missile, Boosted Missile |
| Autoloader Capacity | 4 |
| Reload Time | 45s |
| Power | -50 (kW) |
Lore
GLACIER-CRYPT [||] COMM-CHAT LONG-5
USERS:
Keystone, C [ID: CKEY]
ENCRYPTED [ID: PAWN]
[PAWN]: I'm sending you the access keys to a naval distro-station we've secured near Kilich.
[CKEY]: You want it cleared out? I can get a team together by tomorrow.
[PAWN]: No. It's an unmanned warehouse that happens to hold the largest number of MLS systems stashed towards the end of the Graznovian Conflict. I want you to secure them and begin re-militarization.
[CKEY]: That's a lot of naval hardware. The Sevens have the ships to move them but it won't be a stealthy job if there's any flotillas out that way. Kilich is guarded last I checked.
[PAWN]: That won't be a problem. I will pay you the usual rate, plus double if you can retrieve any additional MLS-3s and have the modified schematics delivered to the usual hotpoint.
[CKEY]: I got it.
[PAWN - link terminated]
- ↑ Changing desired missile load while in the process of reloading incurs no penalty: If ordered to switch from missile A to missile B while the launcher is 90% complete reloading missile A, then missile B will be loaded when the final 10% completes with no interruption to reload time.
- ↑ Rolloffs can fire these missiles, but they cannot fire them automatically or with Z-Prio.
- ↑ Missile Launchers cannot use missiles smaller than their size.


