Component:mls-2-launcher

From NEBULOUS: Fleet Command Official Wiki

In Game Description

The MLS-2 is a roll-off missile launcher, loaded by crew members who retrieve munitions from bulk magazines. The MLS-2 can fire a volley of 4 medium-size missiles, like the SGM-series, before requiring a reload. As the reloading process is complicated, the MLS is restricted to firing currently loaded missiles, while swapping missiles requires a complete reload.[1]

The MLS-2 comes with a special built-in system to initialize and pre-warm missiles during the loading process, skipping the lengthy pre-launch initializations and checks of an always-ready system like VLS. This enables missiles to be launched immediately upon order, only taking a moment to load the target parameters before firing.

NOTE: Rollof-style launchers are not capable of firing defensive missiles.[2]

Stats

MLS-2 Launcher
Faction OSP
Cost 15 pts
Dimensions 2x2x5
Hitpoints 200
Hitpoints to Function 10
Damage Threshold 15
Mass 7.5 tonnes
Catastrophic Event Prob. 0%
DC Priority Medium
Crew 10
Missile size 2[3]
Missile Classes Missile, Boosted Missile
Autoloader Capacity 4
Reload Time 45s
Power -50 (kW)

Lore

GLACIER-CRYPT [||] COMM-CHAT LONG-5

USERS:

Keystone, C [ID: CKEY]

ENCRYPTED [ID: PAWN]


[PAWN]: I'm sending you the access keys to a naval distro-station we've secured near Kilich.

[CKEY]: You want it cleared out? I can get a team together by tomorrow.

[PAWN]: No. It's an unmanned warehouse that happens to hold the largest number of MLS systems stashed towards the end of the Graznovian Conflict. I want you to secure them and begin re-militarization.

[CKEY]: That's a lot of naval hardware. The Sevens have the ships to move them but it won't be a stealthy job if there's any flotillas out that way. Kilich is guarded last I checked.

[PAWN]: That won't be a problem. I will pay you the usual rate, plus double if you can retrieve any additional MLS-3s and have the modified schematics delivered to the usual hotpoint.

[CKEY]: I got it.

[PAWN - link terminated]

  1. ↑ Changing desired missile load while in the process of reloading incurs no penalty: If ordered to switch from missile A to missile B while the launcher is 90% complete reloading missile A, then missile B will be loaded when the final 10% completes with no interruption to reload time.
  2. ↑ Rolloffs can fire these missiles, but they cannot fire them automatically or with Z-Prio.
  3. ↑ Missile Launchers cannot use missiles smaller than their size.