Component:mk-25-rebound-pdt

From NEBULOUS: Fleet Command Official Wiki

In Game Description

The Mk25 'Rebound' fires short-range 50mm flak rounds, detonating roughly in proximity of the approaching threat, typically missiles or personal craft. As the weapon lacks a Fire Control radar it is entirely reliant on the host warship's sensors, but is highly resistant to radar jamming and can operate off of visuals

Stats

Mk25 'Rebound' PDT
Faction ANS
Cost 15 pts
Dimensions 2x1x2 (C1)
Hitpoints 100
Hitpoints to Function 10
Damage Threshold 15
Mass 3 Tonnes
DC Priority Medium
Accuracy Marks 35m @ 1 km
Role Defensive
Integrated FC No
Optical Backup Yes
Compatible Ammo Types Ballistic/Chemical/Timed - 50mm
Armor Penetration 0.176 cm
Component Damage 15 HP
Speed 650 m/s
Max Range 2,002m
Autoloader Capacity 15
Recycle Time (Belt)[1] 0.2 s
Reload Time 2.5 s
Fire Rate 169.8 RPM
Power -20 (kW)
Traverse Rate 80 deg/s
Elevation Rate 80 deg/s
Elevation Limits +89 deg., -5 deg.

Lore

Flak guns will never be replaced, it's the main ingredient of warfare, like contractor kickbacks and rhetoric-spouting politicians- something the Alliance has in spades these days. A while back, Constantine tried to make a move on the Brass and get the humble Rebound struck from development doctrines but that put everybody in a bad mood and that afford got dropped pretty quick.

Rebounds got a nice spot in the Alliance roster after the Deshima Blitz revealed the first ammunition troubles for the AN, depots were getting drained of defender rounds at an eye-watering speed, but the ANM had plenty of 50mm sitting around in Badnarik for the sponson guns on the NAV-10. Naval Office took a shipment, fixed on some prox-fuze,[2] and called it a day. Surprised everybody when it turned out to be just the solution we needed.

- T. Meadows, LT

  1. ↑ This Belt tag means it cannot be buffed
  2. ↑ 50mm flak doesn't have a proximity fuze