Component:mk-25-rebound-pdt
In Game Description
The Mk25 'Rebound' fires short-range 50mm flak rounds, detonating roughly in proximity of the approaching threat, typically missiles or personal craft. As the weapon lacks a Fire Control radar it is entirely reliant on the host warship's sensors, but is highly resistant to radar jamming and can operate off of visuals
Stats
| Mk25 'Rebound' PDT | |
|---|---|
| Faction | ANS |
| Cost | 15 pts |
| Dimensions | 2x1x2 (C1) |
| Hitpoints | 100 |
| Hitpoints to Function | 10 |
| Damage Threshold | 15 |
| Mass | 3 Tonnes |
| DC Priority | Medium |
| Accuracy Marks | 35m @ 1 km |
| Role | Defensive |
| Integrated FC | No |
| Optical Backup | Yes |
| Compatible Ammo Types | Ballistic/Chemical/Timed - 50mm |
| Armor Penetration | 0.176 cm |
| Component Damage | 15 HP |
| Speed | 650 m/s |
| Max Range | 2,002m |
| Autoloader Capacity | 15 |
| Recycle Time (Belt)[1] | 0.2 s |
| Reload Time | 2.5 s |
| Fire Rate | 169.8 RPM |
| Power | -20 (kW) |
| Traverse Rate | 80 deg/s |
| Elevation Rate | 80 deg/s |
| Elevation Limits | +89 deg., -5 deg. |
Lore
Flak guns will never be replaced, it's the main ingredient of warfare, like contractor kickbacks and rhetoric-spouting politicians- something the Alliance has in spades these days. A while back, Constantine tried to make a move on the Brass and get the humble Rebound struck from development doctrines but that put everybody in a bad mood and that afford got dropped pretty quick.
Rebounds got a nice spot in the Alliance roster after the Deshima Blitz revealed the first ammunition troubles for the AN, depots were getting drained of defender rounds at an eye-watering speed, but the ANM had plenty of 50mm sitting around in Badnarik for the sponson guns on the NAV-10. Naval Office took a shipment, fixed on some prox-fuze,[2] and called it a day. Surprised everybody when it turned out to be just the solution we needed.
- T. Meadows, LT


