Component:Adaptive Radar Receiver

From NEBULOUS: Fleet Command Official Wiki

In Game Description

By using adaptive wave beamforming, the Adaptive Radar Receiver increases the sensitivity of the warship's sensors, allowing for earlier detection of smaller targets (such as missiles) at longer ranges. The adaptive receiver also features advanced noise filtering technology, improving the sensor's resistance to noise and jamming but also slightly reducing its accuracy.

Gameplay usage

Doesn't just improve jamming resistance, but also aids in detection in general.

Stats

Adaptive Radar Receiver
Cost 30 pts
Dimensions 2x2x2
Hitpoints 40
Hitpoints to Function 10
Damage Threshold 10
Mass 4 Tonnes
DC Priority Low
Power -200 (kW)
Modifier: Sensitivity +25%
Modifier: Noise Filtering -0.7 dB
Modifier: Positional Error +5%
Modifier: Velocity Error +2.5%

Notes

Lore

An expensive little module that was developed to fight off the Indivisum when they were threatening everybody and pretending they were the Skirvaldr. There was serious talk about enlisting the Falcata to support a pre-emptive strike, and the Alliance Pathfinders suggested the entire system of Sonnen was bathed in a system-wide jamming array, hence the development of the ARR, but obviously this strike never happened and the Indivisum entered into a cozy alliance with the Falcata.

The Naval Office, now twiddling their thumbs, decided that it would probably be better to just throw this onto warships expected to operate in asteroid fields, hopefully to detect drifting rocks that were able to hide in a field's metallic signatures. Also works for missile detection and picking up craft hiding in jamming fields, but the constant calculations produce a frustrating level of inaccuracy, so, take from that what you will.

-I. Parker, CMC