Patch v0.6.12+17134

From MENACE Official Wiki
Revision as of 18:17, 1 April 2026 by Gunlord (talk | contribs) (Created page with "Click here to go back to Patches. = MENACE Patch #8 - New Missions, Wire Cutters, and Guns! = This week, we have an actual content update full of smaller additions to the game. We have two new missions: the first features unique in-game items, desert ruins, new weapon models, and more! But first, we have something to celebrate: MENACE has sold over 250,000 copies! This is a major milestone for the game, and we appreciate everyone who has given us their time...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Click here to go back to Patches.

MENACE Patch #8 - New Missions, Wire Cutters, and Guns!

This week, we have an actual content update full of smaller additions to the game. We have two new missions: the first features unique in-game items, desert ruins, new weapon models, and more!

But first, we have something to celebrate: MENACE has sold over 250,000 copies! This is a major milestone for the game, and we appreciate everyone who has given us their time and their support on this project.

Thank you.

Note: This update is save game compatible with your ongoing campaigns.

New Pirate Mission: Eliminate Leadership

We added a new final mission to the mission pool of the Thwart Invasion pirate operation called Eliminate Leadership. The ringleaders in charge of the ongoing invasion are meeting on the planet's surface to plan their next assault. This is a good opportunity to wipe out all the leadership in one attack and stop the invasion right there.

In this mission, the player has to take out the Pirate First Mate, the Engineer, and the Pirate Captain.

The mission, especially the pirate Captain, is pretty juicy, so it will not be available right from the start, but only after two operations have been completed. The Pirate Captain is a new hero unit that comes with a unique weapon and armor.

Both pieces of equipment can only be obtained from this very unit, so they will be extremely rare and hard to come by.

New Alien Mission: Corrupt Xeno DNA

In order to replace the “Hunt Hive Queen” final mission, which we moved back into any operation after the first as it could be frustrating, we have now added a new possible final mission to the Alien Infestation operation.

In this mission, the player is tasked with injecting manipulated DNA into unhatched eggs, which sounds easy enough. However, the aliens decided that a dense human settlement was the best place to lay their eggs.

That means a whole map full of narrow streets, small alleyways, line-of-sight blockers, and habitats! This is the first actual CQB map where SMGs will start to outshine long-range options like the battle rifles.

Be prepared for hidden enemies jumping at you from behind cover, hard-to-navigate streets, and a high risk of friendly fire over short distances. Note that this map uses only existing assets; this is not a new biome.

New Desert Ruins

To make the planets more unique, we started to add assets that only show up in the environments on one planet. Starting with Mock, we added ruins of ancient desert civilizations that once inhabited the barren deserts.

These remnants can be found on all missions on Mock. They offer additional cover and vantage points and can be destroyed like any other building.

We will keep adding unique features to all planets to make fighting on them feel more special and make players feel that they are actually on a different planet.

New 3D Weapon Models

As promised, we keep working on 3D weapon models to make sure each and every weapon, as well as weapon variants, has its own actual representation in the game.

With this patch, we are adding seven new models:

   BR3A3 Kr-BaR MOD2 Carbine
   BR3A3 Kr-BaRMOD1
   BR3A3 Kr-BaR MOD3 Suppressed
   R10A6 "CQB" K-PAC
   R10A6 "SOF" K-PAC
   R10A6 K-PAC with Launcher
   R10A6 "RANGE" K-PAC

New Infantry Skill: Cut Wires

The future is now! Finally, the RMC soldiers are not stopped by wire fences anymore! All infantry units now have a new skill that allows them to destroy wire fences when standing next to them.

Full Changelog for Patch #8

New

   Added new 'Corrupt Xeno Hatchling DNA' Alien Infestation operation
   Added new 'Eliminate Leadership' mission to Thwart Invasion operation 
   Added new fence cutting skill
   Added new desert buildings to the planet 'Mock'
   Added new 3D models for various weapons
   Added new Pirate Captain unit and unique items

Bugfixes

   FIXED Unbound key bindings and bindings bound to '-' were displayed in the same way
   FIXED Perk 'Berserk' now only triggers during the units turn
   FIXED Interaction between perk 'Rally' and status effect 'Disheartened'
   FIXED Accessory 'Protagon' sometimes not working correctly
   FIXED Some messages in event dialogues were cut off at the end
   FIXED Motion Scanner now works correctly when used by AI units
   FIXED deploy positions were not applied correctly after loading a savegame
   FIXED Accessory 'triloxin injector' was not refilled by scavenger perk
   FIXED Player jaeger armor used wrong 3D model
   FIXED Various typos

Balancing

   Reduced Construct Skirmisher Armor durability from 70 to 50
   Reduced reinforcement spawn areas in 'rescue authorities' missions

Known Issues

   Some antivirus programs incorrectly classify the "GameAssembly.dll" file as malware and delete it, making the game unplayable. If that happens, please whitelist the "GameAssembly.dll" and "Menace.exe".
   If the game is installed on HDD drives, loading times are bad and barks are delayed.
   Display mode "Fullscreen" sometimes behaves not as expected, after minimizing the game. Until this is fixed please consider using "Fullscreen Window" instead.
   Setting the 'Grass Quality' setting to high/ultra can cause FPS drops and crashes.
   The promotion tax mechanic is frustrating and will be changed soon.