Patch v0.6.12+17134
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MENACE Patch #8 - New Missions, Wire Cutters, and Guns!
This week, we have an actual content update full of smaller additions to the game. We have two new missions: the first features unique in-game items, desert ruins, new weapon models, and more!
But first, we have something to celebrate: MENACE has sold over 250,000 copies! This is a major milestone for the game, and we appreciate everyone who has given us their time and their support on this project.
Thank you.
Note: This update is save game compatible with your ongoing campaigns.

New Pirate Mission: Eliminate Leadership
We added a new final mission to the mission pool of the Thwart Invasion pirate operation called Eliminate Leadership. The ringleaders in charge of the ongoing invasion are meeting on the planet's surface to plan their next assault. This is a good opportunity to wipe out all the leadership in one attack and stop the invasion right there.
In this mission, the player has to take out the Pirate First Mate, the Engineer, and the Pirate Captain.
The mission, especially the pirate Captain, is pretty juicy, so it will not be available right from the start, but only after two operations have been completed. The Pirate Captain is a new hero unit that comes with a unique weapon and armor.

Both pieces of equipment can only be obtained from this very unit, so they will be extremely rare and hard to come by.


New Alien Mission: Corrupt Xeno DNA
In order to replace the “Hunt Hive Queen” final mission, which we moved back into any operation after the first as it could be frustrating, we have now added a new possible final mission to the Alien Infestation operation.
In this mission, the player is tasked with injecting manipulated DNA into unhatched eggs, which sounds easy enough. However, the aliens decided that a dense human settlement was the best place to lay their eggs.
That means a whole map full of narrow streets, small alleyways, line-of-sight blockers, and habitats! This is the first actual CQB map where SMGs will start to outshine long-range options like the battle rifles.
Be prepared for hidden enemies jumping at you from behind cover, hard-to-navigate streets, and a high risk of friendly fire over short distances. Note that this map uses only existing assets; this is not a new biome.


New Desert Ruins

To make the planets more unique, we started to add assets that only show up in the environments on one planet. Starting with Mock, we added ruins of ancient desert civilizations that once inhabited the barren deserts.
These remnants can be found on all missions on Mock. They offer additional cover and vantage points and can be destroyed like any other building.
We will keep adding unique features to all planets to make fighting on them feel more special and make players feel that they are actually on a different planet.
New 3D Weapon Models

As promised, we keep working on 3D weapon models to make sure each and every weapon, as well as weapon variants, has its own actual representation in the game.
With this patch, we are adding seven new models:
- BR3A3 Kr-BaR MOD2 Carbine
- BR3A3 Kr-BaRMOD1
- BR3A3 Kr-BaR MOD3 Suppressed
- R10A6 "CQB" K-PAC
- R10A6 "SOF" K-PAC
- R10A6 K-PAC with Launcher
- R10A6 "RANGE" K-PAC

New Infantry Skill: Cut Wires
The future is now! Finally, the RMC soldiers are not stopped by wire fences anymore! All infantry units now have a new skill that allows them to destroy wire fences when standing next to them.

Full Changelog for Patch #8
New
- Added new 'Corrupt Xeno Hatchling DNA' Alien Infestation operation
- Added new 'Eliminate Leadership' mission to Thwart Invasion operation
- Added new fence cutting skill
- Added new desert buildings to the planet 'Mock'
- Added new 3D models for various weapons
- Added new Pirate Captain unit and unique items
Bugfixes
- FIXED Unbound key bindings and bindings bound to '-' were displayed in the same way
- FIXED Perk 'Berserk' now only triggers during the units turn
- FIXED Interaction between perk 'Rally' and status effect 'Disheartened'
- FIXED Accessory 'Protagon' sometimes not working correctly
- FIXED Some messages in event dialogues were cut off at the end
- FIXED Motion Scanner now works correctly when used by AI units
- FIXED deploy positions were not applied correctly after loading a savegame
- FIXED Accessory 'triloxin injector' was not refilled by scavenger perk
- FIXED Player jaeger armor used wrong 3D model
- FIXED Various typos
Balancing
- Reduced Construct Skirmisher Armor durability from 70 to 50
- Reduced reinforcement spawn areas in 'rescue authorities' missions
Known Issues
- Some antivirus programs incorrectly classify the "GameAssembly.dll" file as malware and delete it, making the game unplayable. If that happens, please whitelist the "GameAssembly.dll" and "Menace.exe".
- If the game is installed on HDD drives, loading times are bad and barks are delayed.
- Display mode "Fullscreen" sometimes behaves not as expected, after minimizing the game. Until this is fixed please consider using "Fullscreen Window" instead.
- Setting the 'Grass Quality' setting to high/ultra can cause FPS drops and crashes.
- The promotion tax mechanic is frustrating and will be changed soon.


