Operations: Difference between revisions
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Revision as of 23:24, 22 February 2026
Operations are the large, overarching campaigns the player can fight on each planet in the Wayback System. They each consist of three to five Missions that must be completed as tactical battles. They will appear every time a turn is passed on the strategic layer, the Starmap, and will remain for a set number of turns afterwards. If you allow them to expire you may suffer a penalty to relations with a Faction, but you also may not be able to take every mission every time. It is your job as commander to determine which are most important and which may have to be ignored.
Assets
Each mission in an operation grants/removes a certain strategic or enemy asset. Strategic assets provide additional rewards, buffs or reinforcements for the remainder of the operation. Enemy assets strengthen enemy forces for the remainder of the operation, unless the corresponding mission is successfully completed.
Strategic Assets
Alien Infestation
Rogue Army
Enemy Assets
The following assets are active enemy assets. They grant their bonus to the enemy faction on the current operation. They will be disabled for the rest of the operation when the corresponding mission is completed.
Rewards
On operation completion, the provided rewards are determined by multiple reward tables. In addition to a generic table, there are different tables depending on the enemy faction and the organisation (e.g. Zayn-Beecher_Corp, The Backbone) involved.
Generic Reward Table
DICE of Gods Reward Table
Zayn-Beecher Corp Reward Table
| Type | Reward |
|---|---|
| Accessories | EMP Grenade, Motion Scanner, Target Designator, Advanced Sensors, Ceramic Plating, Electromagnetic Armor, ZBs-22 Neurodin Injector |
| Armor | SAPP Recce |
| Vehicle Modular | E4A2 ELSA Plasma Rifle, Ground Radar, Swarm Airburst Launcher |
| Infantry Special | XGr-20 CDTE, IAR, M320 SSW, M80 EGPM, E4A2 ELSA, L31 MAAL, SR41 KASS |
| Infantry Weapon | R14A2 ARC "SOCC", R10A6 "SOF" K-PAC, BR3A3 Kr-BaR MOD3 Suppressed, BR6A1 HaMER, MP3A9 "SOF" PPP, XL1A14 |
The Backbone Reward Table
Pirate Reward Table
| Type | Reward |
|---|---|
| Accessories | Incendiary Grenade, Thermite Grenade, Scrap Bomb |
| Armor | Boarding Commando Jetsuit |
| Vehicle Modular | Mounted Chaingun, Heavy Flamer, Laser Lance, Rocket Organ |
| Infantry Special | EMP Rifle, Light Chaingun, Workshopped RPG |
| Infantry Weapon | Corridor Sweeper |
Pirates Vehicle or Weapon Reward Table
| Type | Reward |
|---|---|
| Vehicle | Pirate Truck (Modular) |
| Vehicle Modular | Flamethrower (Vehicle), Rocket Organ, Laser Lance, Heavy Flamer, Mounted Chaingun |
Rogue Army Reward Table
| Type | Reward |
|---|---|
| Vehicle Modular | 120mm Mortar, ATGM, Auto-Laser, MK20A3 BC Autocannon |
| Infantry Special | IMX SA-RPG 2, Tripod MK20A3, Tripod CMG50, Zayntech ASGM 2 |
[REDACTED] Reward Table (Spoilers!)
| Type | Reward |
|---|---|
| Commodity | Construct Alloys, Construct Electronics, Construct Optics, Construct Power Core, Construct Processing Unit |


