Special Weapons: Difference between revisions

From MENACE Official Wiki
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| [[File:CMG50.png|center|300px|link=CMG50]] [[CMG50]] || 8|| 14 || 12 || 34 || 15 || 1 || 12 || 35 || -20 || 6 || 30
| [[File:CMG50.png|center|300px|link=CMG50]] [[CMG50]] || 8|| 14 || 12 || 34 || 15 || 1 || 12 || 35 || -20 || 6 || 30
|-
|-
| [[File:Weapon 43 912x318.png|center|300px|link=IAR]] [[IAR]] || 9 || 12 || 13 || 35 || 25 || 1 || 5 || 110 || -5 || 10 || 30
| [[File:Weapon 43 912x318.png|center|300px|link=IAR]] [[IAR]] || 9 || 12 || 13 || 35 || 25 || 1 || 5 || 120 || -5 || 10 || 30
|-
|-
| [[File:Light Chaingun.png|center|300px|link=Light Chaingun]] [[Light Chaingun]] || 7 || 13 || 7 || 26 || 7 || 1 || 7 || 15 || -10 || 12 || 25
| [[File:Light Chaingun.png|center|300px|link=Light Chaingun]] [[Light Chaingun]] || 7 || 13 || 7 || 26 || 7 || 1 || 7 || 15 || -10 || 12 || 25

Revision as of 21:35, 12 February 2026

The content below is based on the demo release and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to Weapons.

Infantry Specials (or Special Weapons) are generally speaking more powerful, but also more specialized and cumbersome than infantry weapons. For a complete breakdown of currently used Weapon/Accessory tags or to search for a specific tag see here.

Anti-Tank

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
AT-RGL
11 140 200 120 40 1 1 50 0 7 35
IMX SA-RPG 2
8 110 210 125 45 1 1 120 0 5 40
L100 - PAL
8 160 250 110 50 1 1 50 5 3 35
Workshopped RPG
7 80 160 95 35 1 1 15 0 5 25
Zayntech ASGM 2
11 220 300 180 50 1 1 65 0 3 65
L31 MAAL
9 200 330 200 70 1 1 130 10 3 50

Autocannon

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
Tripod MK20A3
10 60 70 45 15 1 3 50 0 8 45

Energy

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
E4A2 ELSA
8 40 80 35 15 1 3 130 0 0 50
EMP Rifle
5 25 1 500 0 1 1 35 -10 8 20
Mining Laser
7 130 200 140 20 1 1 20 0 0 15
Tripod Laser Lance
10 130 120 180 20 1 1 80 0 0 70

Flamethrower

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
Flamethrower
4 30 30 25 0 3 1 25 150 6 15

Grenade Launcher

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
Gr331 ESG - Grenade Launcher
8 30 35 30 50 1 1 50 25 7 35
MK9MOD2 K-GMW
10 30 35 30 50 1 3 50 0 8 45
XGr-20 CDTE
8 12 30 20 10 1 2 60 10 6 50

Machine Gun

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
CMG50
8 14 12 34 15 1 12 35 -20 6 30
IAR
9 12 13 35 25 1 5 120 -5 10 30
Light Chaingun
7 13 7 26 7 1 7 15 -10 12 25
M10E ESAW
7 12 9 28 10 1 15 30 -25 8 20
M320 SSW
8 14 10 34 12 1 15 120 -20 8 30
M320 SSW SOC
8 14 10 34 12 1 15 180 -10 8 40
M80 EGPM
9 16 14 40 17 1 12 120 -15 6 45
Tripod CMG50
8 14 12 34 15 1 12 35 -10 12 30
Tripod M6 CMG
10 25 25 55 10 1 10 50 -10 10 40
Tripod Griffin Minigun
8 13 15 40 10 1 15 60 -5 10(Heat) 50

Mortars

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
Kingpost M8
14 15 20 10 35 0 1 50 0 10 40
U60A1 HWCM
11 10 15 8 25 0 1 55 0 12 25

Sniper Rifle

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
Anti-Material Rifle 'Crocodile'
11 80 70 110 40 1 1 70 -5 6 40
K-SAS Designated Marksman Rifle
10 25 25 45 8 1 2 45 10 12 25
SR31 HM SPR
11 30 40 75 30 1 1 40 20 10 30
SR41 KASS
12 40 50 85 35 1 1 125 30 10 35
T2 Designated Marksman Rifle
11 30 35 60 12 1 2 85 15 12 30