Patch v0.7.6+19301: Difference between revisions

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*Conditional skills now also show their range:
*Conditional skills now also show their range:


     Perk 'Rally'
     *Perk [[Command: Rally (Perk)|'Rally']]
     Perk 'Call out Target'
     *Perk [[Call Out Target (Perk)|'Call out Target']]
     Perk 'Taking Command'
     *Perk [[Taking Command (Perk)|'Taking Command']]
     Perk 'First Aid'
     *Perk [[First Aid (Perk)|'First Aid']]
     Perk 'Buyout'
     *Perk [[Buyout (Perk)| 'Buyout']]
     Perk 'ZB License Agreements'
     *Perk [[ZB License Agreement (Perk)|'ZB License Agreements']]
     ATGM Indirect Fire
     *ATGM Indirect Fire
     Target Designator
     *[[Target Designator]]
     Signal Jammer
     *[[Signal Jammer]]


*Perk 'Big Game Hunter' now applies to all large targets including vehicles
*Perk [[Big Game Hunter (Perk)|'Big Game Hunter']] now applies to all large targets including vehicles
*Added a warning if deploying severely damaged vehicles (<25% HP)
*Added a warning if deploying severely damaged vehicles (<25% HP)
*Added tooltips for environmental features
*Added tooltips for environmental features
*Added headlights to MBT chassis and its turret
*Added headlights to MBT chassis and its turret
*Added rotation animation to vents of industry factory buildings
*Added rotation animation to vents of industry factory buildings
*Added missing icons for pirate Saboteur units
*Added missing icons for pirate [[Saboteurs|Saboteur]] units
*Added new icon for Black Market recruitment effort
*Added new icon for [[Black Market]] recruitment effort
*Swapped order of "Indirect Fire" and "Direct Fire" skill buttons for vehicle ATGM skills on quickbar
*Swapped order of "Indirect Fire" and "Direct Fire" skill buttons for [[ATGM Launcher|vehicle ATGM]] skills on quickbar
*"Lucky Shot" can no longer be used again while the effect is active, preventing wasting AP by double-clicking the skill
*[[Lucky Shot (Perk)|"Lucky Shot"]] can no longer be used again while the effect is active, preventing wasting AP by double-clicking the skill
*"Juryrigged" is only usable if the vehicle actually has a defect
*[[Juryrigged (Perk)|"Juryrigged"]] is only usable if the vehicle actually has a defect
*Tweaked enemy transport behaviour to incentivize approaching the target instead of unloading passengers at the map border
*Tweaked enemy transport behaviour to incentivize approaching the target instead of unloading passengers at the map border
*Pirate Boarding Commandos barks are slightly louder
*[[Boarding Commando|Pirate Boarding Commandos]] barks are slightly louder
*General adjustments to bark play rates
*General adjustments to bark play rates
*Factions will more formally introduce themselves prior to the player's first operation in the Wayback
*[[Factions]] will more formally introduce themselves prior to the player's first operation in the Wayback
*Added black outline to movement arrow on Dice of the Gods
*Added black outline to movement arrow on Dice of the Gods


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*FIXED Medium armors were hardly available on the black market
*FIXED Medium armors were hardly available on the black market
*FIXED Decoys and turrets can no longer capture objectives
*FIXED Decoys and turrets can no longer capture objectives
*FIXED OCI "Salvage Teams" didn't count enemy vehicles destroyed by offmap abilities
*FIXED [[OCI|OCI "Salvage Teams"]] didn't count enemy vehicles destroyed by offmap abilities
*FIXED The night vision effect in combination with Depth of Field could cause severe performance issues
*FIXED The night vision effect in combination with Depth of Field could cause severe performance issues
*FIXED Objective type 'Recover Objects' can no longer spawn inside dropoff areas
*FIXED Objective type 'Recover Objects' can no longer spawn inside dropoff areas
*FIXED Sometimes vehicle door entrances were not correctly calculated on mission start
*FIXED Sometimes vehicle door entrances were not correctly calculated on mission start
*FIXED Laser Turrets can no longer spawn on Alien Eggs
*FIXED [[OCI|Laser Turrets]] can no longer spawn on Alien Eggs
*FIXED Sachin Singh's portrait is now visible in the armory when KIA
*FIXED [[Sachin Singh|Sachin Singh's]] portrait is now visible in the armory when KIA
*FIXED Enemy Strategic Asset 'Road Blocks' didn't reduce the player deployment zone
*FIXED [[Operations#Enemy Assets|Enemy Strategic Asset 'Road Blocks']] didn't reduce the player deployment zone
*FIXED Vehicle equipment slots are now empty for pilots KIA
*FIXED Vehicle equipment slots are now empty for pilots KIA
*FIXED Construct Worker Drones were only attacking with Mining Lasers
*FIXED [[Construct Drone|Construct Worker Drones]] were only attacking with Mining Lasers
*FIXED Deployment zones should now always be tile-aligned
*FIXED Deployment zones should now always be tile-aligned
*FIXED Pistols no longer have an Armor Penetration value of 0
*FIXED [[Accessories#Sidearms|Pistols]] no longer have an Armor Penetration value of 0
*FIXED Turns will no longer auto end when the unit has enough AP to leave a vehicle or building
*FIXED Turns will no longer auto end when the unit has enough AP to leave a vehicle or building
*FIXED Construct Skirmisher was able to get stuck in the fast forwarded animation
*FIXED [[Construct Skirmisher]] was able to get stuck in the fast forwarded animation
*FIXED Rocket organ impact decals were shown on too many tiles
*FIXED [[Rocket Organ|Rocket organ]] impact decals were shown on too many tiles
*FIXED Coordinates label on mission preparation is properly localized now while loading a map
*FIXED Coordinates label on mission preparation is properly localized now while loading a map
*FIXED Not all rescued civilians and allied forces were able to crawl while pinned down
*FIXED Not all rescued civilians and allied forces were able to crawl while pinned down
*FIXED Player units could end up outside of deployment zones
*FIXED Player units could end up outside of deployment zones
*FIXED Perk 'Fervor' was active while Medium Weapon was equipped in a Heavy Slot
*FIXED Perk [[Fervor (Perk)|'Fervor']] was active while Medium Weapon was equipped in a Heavy Slot
*FIXED Loading a save caused more reinforcement to spawns than intended
*FIXED Loading a save caused more reinforcement to spawns than intended
*Various UI fixes
*Various UI fixes
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===Balancing===
===Balancing===
*Optimized enemy army point calculation to make it more flexible, less random, and give us more control for making balancing adjustments to missions depending on the campaign progress
*Optimized enemy army point calculation to make it more flexible, less random, and give us more control for making balancing adjustments to missions depending on the campaign progress
*Increased Spiderling HP from 13 to 15
*Increased [[Alien Spiderling|Spiderling]] HP from 13 to 15
*Increased loot drop chance for Alien Spiderling loot from 25% to 30%
*Increased loot drop chance for [[Alien Spiderling|Alien Spiderling]] loot from 25% to 30%
*Discipline values greater than 100 no longer reduce incoming suppression to 0; at least 5% of the suppression is always applied
*Discipline values greater than 100 no longer reduce incoming suppression to 0; at least 5% of the suppression is always applied
*Aborting missions now counts as aborting the operation and reduces authority
*Aborting missions now counts as aborting the operation and reduces authority
*Reduced Rend Ammo armor damage from 15 to 8
*Reduced [[REND Ammo|Rend Ammo]] armor damage from 15 to 8
*Reduced Pirate Captains PDW accuracy bonus from 10 to 0
*Reduced [[Captain's PDW|Pirate Captains PDW]] accuracy bonus from 10 to 0
*Increased Enemy Supply Points globally by +10%
*Increased Enemy Supply Points globally by +10%
*Increased Enemy Supply Points on Rogue Army "Breakthrough" mission
*Increased Enemy Supply Points on [[Rogue Army]] [[Breakthrough|"Breakthrough"]] mission
*Increased autocannon range from 9 to 10
*Increased autocannon range from 9 to 10
*Adjusted accuracy dropoff for all autocannons from -5/-7 to -4
*Adjusted accuracy dropoff for all autocannons from -5/-7 to -4
*Increased item rarity for auto grenade launchers from 20 to 30
*Increased item rarity for auto grenade launchers from 20 to 30
*Increased scatter chance for the infantry auto grenade launcher from 10% to 60%
*Increased scatter chance for the [[MK9MOD2 K-GMW|infantry auto grenade launcher]] from 10% to 60%
*Reduced pick weights of battle tanks and heavy tanks
*Reduced pick weights of [[Rogue Army Battle Tank|battle tanks]] and [[Heavy Tank|heavy tanks]]
*Increased pick weights of heavy infantry and stormtroopers
*Increased pick weights of [[Heavy Infantry|heavy infantry]] and [[Storm Troopers|stormtroopers]]
*Young Alien Warriors now properly spawn in Operation 2 and afterwards
*[[Young Alien Warrior|Young Alien Warriors]] now properly spawn in Operation 2 and afterwards
*Pirate mission 'Rescue and Disengange': Changed AI Settings to make local forces act more defensive
*Pirate mission [[Rescue and Disengange|'Rescue and Disengange']]: Changed AI Settings to make local forces act more defensive
*Increased pirate flamethrower team's chance to use flamethrowers
*Increased pirate [[Flamethrower Team|flamethrower team's]] chance to use flamethrowers
*Adjusted Event 'Will trade weapons for resources' to cost less OCI points but give less advanced weapons
*Adjusted Event 'Will trade weapons for resources' to cost less [[OCI]] points but give less advanced weapons
*Made it harder by about 20% to shoot troops out of open vehicles
*Made it harder by about 20% to shoot troops out of open vehicles
*Slighty reduced the total amount of available items on the black market
*Slighty reduced the total amount of available items on the [[Black Market|black market]]
*Increased medium machinegun ammo from 6 to 8
*Increased [[Special Weapons#Machine Gun|medium machinegun]] ammo from 6 to 8
*Adjusted vehicle light chaingun to have the same stats as the infantry version
*Adjusted [[Mounted Chaingun|vehicle light chaingun]] to have the same stats as the infantry version
*Increased vehicle light chaingun ammo from 12 to 18
*Increased [[Mounted Chaingun|vehicle light chaingun]] ammo from 12 to 18


===Known Issues===
===Known Issues===

Latest revision as of 09:44, 8 August 2026

Click here to go back to Patches. SL Update 1 - now live!

Get ready to enjoy our second big EA update that focuses on three new characters but also brings a long list of additional changes and content! This patch is compatible with existing save games. Below is a short list of what's new with the patch, but if you want to get more detailed info head over to our last two Dev Diaries and read up on all the new things: Dev Diary #47 and Dev Diary #48

New Squadleaders:

Three new Characters join the fray with this update, Weiwu (Backbone), Corlain (Dice) and the vehicle pilot Murdock (Mock). These are so called honor guards closely affiliated with the according Wayback faction and you will have to earn the faction's trust to allow them to take these new characters on board your ship!


Custom Difficulty Options:

When starting a new game you now have a wide variety of new options to make the game harder, easier or adjust it to your playstyle:


Nested Tooltips:

A first iteration of the new nested tooltips is now in the game, finally giving you a possibility to examine the skills of accessories and other items.


New 3D weapon models:

As always, there are some new 3D models for weapons that have been missing.

For a comprehensive list of all changes and additions, read the full changelog below!

Changelog

v0.7.6+19301 -- SL Update #1

New

Improvements

  • AI changes: Previously, the AI often valued self-preservation and mission objectives over actually attacking the player. We did a tuning pass over all units to change the priorities. The result should be a much more aggressive AI.
  • Improved performance on the mission preparation screen and armory
  • Conditional skills now also show their range:
   *Perk 'Rally'
   *Perk 'Call out Target'
   *Perk 'Taking Command'
   *Perk 'First Aid'
   *Perk  'Buyout'
   *Perk 'ZB License Agreements'
   *ATGM Indirect Fire
   *Target Designator
   *Signal Jammer
  • Perk 'Big Game Hunter' now applies to all large targets including vehicles
  • Added a warning if deploying severely damaged vehicles (<25% HP)
  • Added tooltips for environmental features
  • Added headlights to MBT chassis and its turret
  • Added rotation animation to vents of industry factory buildings
  • Added missing icons for pirate Saboteur units
  • Added new icon for Black Market recruitment effort
  • Swapped order of "Indirect Fire" and "Direct Fire" skill buttons for vehicle ATGM skills on quickbar
  • "Lucky Shot" can no longer be used again while the effect is active, preventing wasting AP by double-clicking the skill
  • "Juryrigged" is only usable if the vehicle actually has a defect
  • Tweaked enemy transport behaviour to incentivize approaching the target instead of unloading passengers at the map border
  • Pirate Boarding Commandos barks are slightly louder
  • General adjustments to bark play rates
  • Factions will more formally introduce themselves prior to the player's first operation in the Wayback
  • Added black outline to movement arrow on Dice of the Gods

Bugfixes

  • FIXED Medium armors were hardly available on the black market
  • FIXED Decoys and turrets can no longer capture objectives
  • FIXED OCI "Salvage Teams" didn't count enemy vehicles destroyed by offmap abilities
  • FIXED The night vision effect in combination with Depth of Field could cause severe performance issues
  • FIXED Objective type 'Recover Objects' can no longer spawn inside dropoff areas
  • FIXED Sometimes vehicle door entrances were not correctly calculated on mission start
  • FIXED Laser Turrets can no longer spawn on Alien Eggs
  • FIXED Sachin Singh's portrait is now visible in the armory when KIA
  • FIXED Enemy Strategic Asset 'Road Blocks' didn't reduce the player deployment zone
  • FIXED Vehicle equipment slots are now empty for pilots KIA
  • FIXED Construct Worker Drones were only attacking with Mining Lasers
  • FIXED Deployment zones should now always be tile-aligned
  • FIXED Pistols no longer have an Armor Penetration value of 0
  • FIXED Turns will no longer auto end when the unit has enough AP to leave a vehicle or building
  • FIXED Construct Skirmisher was able to get stuck in the fast forwarded animation
  • FIXED Rocket organ impact decals were shown on too many tiles
  • FIXED Coordinates label on mission preparation is properly localized now while loading a map
  • FIXED Not all rescued civilians and allied forces were able to crawl while pinned down
  • FIXED Player units could end up outside of deployment zones
  • FIXED Perk 'Fervor' was active while Medium Weapon was equipped in a Heavy Slot
  • FIXED Loading a save caused more reinforcement to spawns than intended
  • Various UI fixes

Balancing

  • Optimized enemy army point calculation to make it more flexible, less random, and give us more control for making balancing adjustments to missions depending on the campaign progress
  • Increased Spiderling HP from 13 to 15
  • Increased loot drop chance for Alien Spiderling loot from 25% to 30%
  • Discipline values greater than 100 no longer reduce incoming suppression to 0; at least 5% of the suppression is always applied
  • Aborting missions now counts as aborting the operation and reduces authority
  • Reduced Rend Ammo armor damage from 15 to 8
  • Reduced Pirate Captains PDW accuracy bonus from 10 to 0
  • Increased Enemy Supply Points globally by +10%
  • Increased Enemy Supply Points on Rogue Army "Breakthrough" mission
  • Increased autocannon range from 9 to 10
  • Adjusted accuracy dropoff for all autocannons from -5/-7 to -4
  • Increased item rarity for auto grenade launchers from 20 to 30
  • Increased scatter chance for the infantry auto grenade launcher from 10% to 60%
  • Reduced pick weights of battle tanks and heavy tanks
  • Increased pick weights of heavy infantry and stormtroopers
  • Young Alien Warriors now properly spawn in Operation 2 and afterwards
  • Pirate mission 'Rescue and Disengange': Changed AI Settings to make local forces act more defensive
  • Increased pirate flamethrower team's chance to use flamethrowers
  • Adjusted Event 'Will trade weapons for resources' to cost less OCI points but give less advanced weapons
  • Made it harder by about 20% to shoot troops out of open vehicles
  • Slighty reduced the total amount of available items on the black market
  • Increased medium machinegun ammo from 6 to 8
  • Adjusted vehicle light chaingun to have the same stats as the infantry version
  • Increased vehicle light chaingun ammo from 12 to 18

Known Issues

  • Rendering performance needs to be optimized on Backbone, especially for older GPUs.
  • Some antivirus programs incorrectly classify the "GameAssembly.dll" file as malware and delete it, making the game unplayable. If that happens, please whitelist the "GameAssembly.dll" and "Menace.exe".
  • If the game is installed on HDD drives, loading times are bad and barks are delayed.
  • Display mode "Fullscreen" sometimes behaves not as expected, after minimizing the game. Until this is fixed please consider using "Fullscreen Window" instead.