Kody Greifinger: Difference between revisions

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|-
|-
|When hired
|When hired
| style="text-align: center;" | "Long time no see Marines"
| style="text-align: center;" | "Long time no see, Marines."
|#
|#
|-
|-
|When selected
|Selected
| style="text-align: center;" | "Yeah?"
| style="text-align: center;" | "Yeah?"
|#
|#
|-
|-
|When selected last
|Selected before hostile contact
| style="text-align: center;" | "About time"
| style="text-align: center;" | "Keeping an eye out."
|#
|-
|
| style="text-align: center;" | "They're out here, ain't nobody gone to ground yet."
|#
|-
|Selected in stealth
| style="text-align: center;" | ''(quietly)'' "Yeah..."
|#
|-
|Selected last
| style="text-align: center;" | "About time."
|#
|-
|Selected after killing several enemies
| style="text-align: center;" | "Good to see some ''real'' action again!"
|#
|-
|Moving
| style="text-align: center;" | "Alright."
|#
|-
|
| style="text-align: center;" | "Moving!"
|#
|-
|
| style="text-align: center;" | "Hoofing it!"
|#
|-
|Moving in stealth
| style="text-align: center;" | ''(quietly)'' "Sure."
|#
|-
|
| style="text-align: center;" | ''(quietly)'' "You bet."
|#
|-
|Moving to cover
| style="text-align: center;" | "Moving to cover!"
|#
|-
|
| style="text-align: center;" | "Catching cover!"
|#
|-
|
| style="text-align: center;" | "Fixin' myself there!"
|#
|#
|-
|-
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|#
|#
|-
|-
|Destroying Hardware
|
| style="text-align: center;" | "No harm, all foul."
|#
|-
|
| style="text-align: center;" | "Tough sumbucks."
|#
|-
|
| style="text-align: center;" | "Negative contact!"
|#
|-
|Spotting hostiles
| style="text-align: center;" | "Hostiles!"
|#
|-
|
| style="text-align: center;" | "Been waitin' on you!"
|#
|-
|
| style="text-align: center;" | "Movement!"
|#
|-
|
| style="text-align: center;" | "Got something here!"
|#
|-
|
| style="text-align: center;" | "Let's see you buck!"
|#
|-
|Spotting Alien Wildlife
| style="text-align: center;" | "Bugs."
|#
|-
|
| style="text-align: center;" | "Just some bugs."
|#
|-
|{{Spoiler|type=block|blur=yes|Spotting [[MENACE|Constructs]]}}
| style="text-align: center;" | {{Spoiler|type=block|blur=yes| "Ugly MF'ers."}}
|#
|-
|Spotting hardware
| style="text-align: center;" | "Enemy hardware!"
|#
|-
|Spotting hostiles in stealth
| style="text-align: center;" | ''(quietly)'' "There they are."
|#
|-
|
| style="text-align: center;" | ''(quietly)'' "We got something."
|#
|-
|Spotting weapons team in stealth
| style="text-align: center;" | ''(quietly)'' "Enemy weapons team there."
|#
|-
|Damaging hostiles
| style="text-align: center;" | "Got a few in 'em!"
|#
|-
|
| style="text-align: center;" | "Yeah, that's good!"
|#
|-
|Damaging hardware module
| style="text-align: center;" | "Module damage!"
|#
|-
|
| style="text-align: center;" | ''(laughs)'' "Shit's just flying off!"
|#
|-
|{{Spoiler|type=block|blur=yes|Damaging Constructs}}
| style="text-align: center;" | {{Spoiler|type=block|blur=yes| "Chunk it!"}}
|#
|-
|Taking damage
| style="text-align: center;" | "Hell!"
|#
|-
|Losing a squaddie
| style="text-align: center;" | "Taking casualties, Major!"
|#
|-
|
| style="text-align: center;" | "Losing men!"
|#
|-
|Friendly attack ineffectual
| style="text-align: center;" | "Take a fucking bite already."
|#
|-
|Destroying hardware
| style="text-align: center;" | "Hardware destroyed!"
| style="text-align: center;" | "Hardware destroyed!"
|#
|-
|Destroying Static Object
| style="text-align: center;" | "Flattened the structure."
|#
|-
|
| style="text-align: center;" | "Building's done for."
|#
|-
|Several Static Objects have been destroyed
| style="text-align: center;" | "This whole place has gone up like the Fourth o' July."
|#
|-
|Killing hostiles
| style="text-align: center;" | "Hostiles eliminated!"
|#
|-
|
| style="text-align: center;" | "It is what it is!"
|#
|-
|
| style="text-align: center;" | "Haha, that one's cooked!"
|#
|-
|
| style="text-align: center;" | "Well, it just wasn't your day, buddy!"
|#
|-
|
| style="text-align: center;" | "Get you some!"
|#
|#
|-
|-
|Killing Alien Wildlife
|Killing Alien Wildlife
| style="text-align: center;" | "There that's a good bug"
| style="text-align: center;" | "There, that's a good bug."
|#
|-
|Killing heavy infantry or vehicles
| style="text-align: center;" | "The heavier they are..."
|#
|#
|-
|-
|Selected after killing several enemies
|{{Spoiler|type=block|blur=yes|Killing Constructs}}
| style="text-align: center;" | "Awww, good to see some REAL action again!"
| style="text-align: center;" | "Scrapped."
|#
|#
|-
|-
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|-
|-
|An offensive Offmap Ability lands
|An offensive Offmap Ability lands
| style="text-align: center;" | "Damn Major I love you too."
| style="text-align: center;" | "Damn, Major, I love you too."
|#
|-
|
| style="text-align: center;" | "A man could get addicted to seeing something like that!"
|#
|-
|Kill complimenting allied SL
| style="text-align: center;" | "Damn, bud, nice shootin'!"
|#
|#
|-
|-
|Kill complimenting a marine
|Kill complimenting a Marine
| style="text-align: center;" | "Make those pencil-pushers proud!"
| style="text-align: center;" | "Make those pencil-pushers proud!"
|#
|#
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|-
|-
|Stabilizing [[Charles Lim|Lim]]
|Stabilizing [[Charles Lim|Lim]]
| style="text-align: center;" | "Hate me all you want kid, I'll see you back on the Imp"
| style="text-align: center;" | "Hate me all you want, kid, I'll see you back on the Imp."
|#
|-
| {{Spoiler|type=block|blur=yes|Responding to Zero Dagger}}
| style="text-align: center;" | {{Spoiler|type=block|blur=yes|Zero Dagger! ''Man,'' you gotta be fuckin' kidding me!"}}
|#
|-
|Feeling Determined
| style="text-align: center;" | "This war's gotta end. We can't strive for nothing else."
|#
|#
|}
|}


== Background & Lore ==
== Background & Lore ==
The infamous [[Core Worlds]] terrorist escaped into the [[Wayback System|Wayback]] -- and is now within our sights again. However, resource depletion makes for strange bedfellows. We could make use of Greifinger's SL-Status talents... for a time.
The infamous [[Core Worlds]] terrorist escaped into the [[Wayback System|Wayback]] -- and is now within our sights again. However, resource depletion makes for strange bedfellows. We could make use of Greifinger's SL-Status talents... for a time.


== Trivia ==
=== Trivia ===
Kody Greifinger's character portrait appears to depict him wielding a custom [[BR6A1 HaMER]] with an attached sling. Unlike standard HaMERs encountered in [[the Wayback]], his appears to be a TCR variant with a paint scheme resembling the [[R228A1 MRS]], an underbarrel rail which does not run the length of the fore-end, and an ammunition counter. He is also depicted with a holstered pistol, likely a [[P99A3|P99A3 Enzige Standardized Service Pistol]], which is the standard sidearm of the TCR armed forces.
Kody Greifinger's character portrait appears to depict him wielding a custom [[BR6A1 HaMER]] with an attached sling. Unlike standard HaMERs encountered in [[the Wayback]], his appears to be a TCR variant with a paint scheme resembling the [[R228A1 MRS]], an underbarrel rail which does not run the length of the fore-end, and an ammunition counter. He is also depicted with a holstered pistol, likely a [[P99A3|P99A3 Enzige Standardized Service Pistol]], which is the standard sidearm of the TCR armed forces.


Greifinger's unit patch for the Forgiven depicts the motto ''"Subsidium a Bello"'', which translates as ''"Relief from War"''.
Greifinger's unit patch for the Forgiven depicts the motto ''"Subsidium a Bello"'', which translates as ''"Relief from War"''.
== Interactions ==
TBD once system is finalized.
==Behind the Scenes==
His [[Cast|voice actor]] is [https://www.imdb.com/name/nm0627995/?ref_=ext_shr_lnk| Alec Newman]. Mr. Newman was born in Glasgow and is one of the most famous actors in the cast, having played Paul Atreides in the 2000 Dune miniseries. Gamers will recognize him as several extra voices in Resident Evil: Requiem, Gideon Hall in Vampire: The Masquerade Bloodlines II, and as various Orkz in Warhammer 40k: Space Marine.
== Changelog ==
*[[Patch v0.6.6.+16265|Patch #3]] - FIXED [[Kody Greifinger|Greifinger's]] portrait no longer overlaps with his stats


{{Character Nav}}
{{Character Nav}}


[[Category: Squad Leaders]]
[[Category: Squad Leaders]]

Latest revision as of 03:47, 14 August 2026

The content below is based on the Early Access release and needs to be updated as it may not accurately represent what's currently in-game.

Portrait of Kody Greifinger

Back to Squad Leaders

Kody Greifinger is a playable infantry Squad Leader. Greifinger was once a war hero in the Marines, but deserted them with an entire platoon, assassinated several prominent figures in the Terran Congressional Republic, and fled to the farthest reaches of known space to escape justice. But that's the "official" story--you may find a deeper rationale for his actions if you utilize his skills against the MENACE. His starting Perk is Guerilla.

Starting Unit Name and Patch

The Forgiven
The Forgiven

















Statistics

Base Stats
Action Points
Accuracy
Discipline
Damage Reduction
Hitpoints
Critical Chance
Defense
110
80
50
15%
12
2%
5%
Base Attributes
Agility
Weapon Skill
Valour
Toughness
Vitality
Precision
Positioning
88
80
75
65
60
10
60
Add'l. Base Stats
Prom. Cost Factor
Growth Potential
Supply Cost
1.3
4
30


Perk Tree

Unique Starting Perk

Name Short Description Full Description
Guerilla
+20% Accuracy and +30% Damage when attacking healthy targets (HP over 80%) Before fleeing the Core Worlds, Kody Greifinger personally assassinated a host of TCR leaders in politics, military and business. The traitor had a tendency to 'shock' VIP security by getting in as close as possible. For the time being, we can put this terrorists skills to use for us. - Lieutenant Hayflick

Complete Perk Tree

TIER 1
TIER 2
TIER 3
TIER 4


Voice Lines

This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!

Trigger Quote Audio
When hired "Long time no see, Marines." #
Selected "Yeah?" #
Selected before hostile contact "Keeping an eye out." #
"They're out here, ain't nobody gone to ground yet." #
Selected in stealth (quietly) "Yeah..." #
Selected last "About time." #
Selected after killing several enemies "Good to see some real action again!" #
Moving "Alright." #
"Moving!" #
"Hoofing it!" #
Moving in stealth (quietly) "Sure." #
(quietly) "You bet." #
Moving to cover "Moving to cover!" #
"Catching cover!" #
"Fixin' myself there!" #
Attack fails to penetrate armor "This damn gun is all bark." #
"No harm, all foul." #
"Tough sumbucks." #
"Negative contact!" #
Spotting hostiles "Hostiles!" #
"Been waitin' on you!" #
"Movement!" #
"Got something here!" #
"Let's see you buck!" #
Spotting Alien Wildlife "Bugs." #
"Just some bugs." #
Spotting Constructs
"Ugly MF'ers."
#
Spotting hardware "Enemy hardware!" #
Spotting hostiles in stealth (quietly) "There they are." #
(quietly) "We got something." #
Spotting weapons team in stealth (quietly) "Enemy weapons team there." #
Damaging hostiles "Got a few in 'em!" #
"Yeah, that's good!" #
Damaging hardware module "Module damage!" #
(laughs) "Shit's just flying off!" #
Damaging Constructs
"Chunk it!"
#
Taking damage "Hell!" #
Losing a squaddie "Taking casualties, Major!" #
"Losing men!" #
Friendly attack ineffectual "Take a fucking bite already." #
Destroying hardware "Hardware destroyed!" #
Destroying Static Object "Flattened the structure." #
"Building's done for." #
Several Static Objects have been destroyed "This whole place has gone up like the Fourth o' July." #
Killing hostiles "Hostiles eliminated!" #
"It is what it is!" #
"Haha, that one's cooked!" #
"Well, it just wasn't your day, buddy!" #
"Get you some!" #
Killing Alien Wildlife "There, that's a good bug." #
Killing heavy infantry or vehicles "The heavier they are..." #
Killing Constructs
"Scrapped." #
Killing after many kills "Another one for me, the rest of you just keep twiddling your thumbs." #
An offensive Offmap Ability lands "Damn, Major, I love you too." #
"A man could get addicted to seeing something like that!" #
Kill complimenting allied SL "Damn, bud, nice shootin'!" #
Kill complimenting a Marine "Make those pencil-pushers proud!" #
Complimented by Yaz "Them be fighting words!" #
Stabilizing Lim "Hate me all you want, kid, I'll see you back on the Imp." #
Responding to Zero Dagger
Zero Dagger! Man, you gotta be fuckin' kidding me!"
#
Feeling Determined "This war's gotta end. We can't strive for nothing else." #

Background & Lore

The infamous Core Worlds terrorist escaped into the Wayback -- and is now within our sights again. However, resource depletion makes for strange bedfellows. We could make use of Greifinger's SL-Status talents... for a time.

Trivia

Kody Greifinger's character portrait appears to depict him wielding a custom BR6A1 HaMER with an attached sling. Unlike standard HaMERs encountered in the Wayback, his appears to be a TCR variant with a paint scheme resembling the R228A1 MRS, an underbarrel rail which does not run the length of the fore-end, and an ammunition counter. He is also depicted with a holstered pistol, likely a P99A3 Enzige Standardized Service Pistol, which is the standard sidearm of the TCR armed forces.

Greifinger's unit patch for the Forgiven depicts the motto "Subsidium a Bello", which translates as "Relief from War".

Interactions

TBD once system is finalized.


Behind the Scenes

His voice actor is Alec Newman. Mr. Newman was born in Glasgow and is one of the most famous actors in the cast, having played Paul Atreides in the 2000 Dune miniseries. Gamers will recognize him as several extra voices in Resident Evil: Requiem, Gideon Hall in Vampire: The Masquerade Bloodlines II, and as various Orkz in Warhammer 40k: Space Marine.

Changelog


Characters
Squad Leaders

Charles Lim Edwin Pike Fedor Yazhov
J.G. Wetteroth Jacques Yves Vamplew Jane Darby
Jean Sy Kody Greifinger Marta Carda
Sachin Singh Tekko'Beo Phosa Harlan Corlain
Wu Wei

Pilots Achilleas Kainoo Gabriel Exconde
Garry Boganwright Ivory Isom Renu Rewa
Roisin Murdock
NPCs Field Marshal ZamaFrankie SallustioLieutenant HayflickXiao XiaoGeneral Crozier