Tripod Laser Lance: Difference between revisions

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|blackmarket=Yes
|blackmarket=Yes
|reward= [[Operations|Generic]], [[Operations|The Backbone]]
|reward= [[Operations|Generic]], [[Operations|The Backbone]]
|value=80
|value=55
|range=10
|range=10
|accmod=0
|accmod=0
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|rof=1
|rof=1
|ammo=0
|ammo=0
|cost=70
|cost=45
}}
}}
[[Special Weapons|Click here to go back to Special Weapons.]]
[[Special Weapons|Click here to go back to Special Weapons.]]
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== Changelog ==
== Changelog ==
*[[Patch v0.7.16| Balancing Update]] - Added icon for: [[This Is A Knife (Perk)|'Thats a Knife']] status effect, [[Tripod Laser Lance|Tripod laser lance]], [[Black Market|‘Weapon parts’]] commodity
*[[Patch v0.7.16| Balancing Update]] - Added icon for: [[This Is A Knife (Perk)|'Thats a Knife']] status effect, [[Tripod Laser Lance|Tripod laser lance]], [[Black Market|‘Weapon parts’]] commodity
*[[Patch v0.7.16| Balancing Update]] - [[Tripod Laser Lance]]
    Reduced item rarity from 40 to 30
    Reduced trade value from 80 to 55
    Reduced supply cost from 70 to 45


[[Category:Weapons]]
[[Category:Weapons]]

Latest revision as of 13:39, 18 October 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.


Click here to go back to Special Weapons.

Description

A heavy military grade laser used in ship to ship combat. A devastating weapon against vehicles and heavy armor. Overheats quickly and has to be vented but has unlimited ammo. This weapon is mounted on a tripod to be carried by infantry. It has to be set up to be fired and slows down any squad carrying it.

Weapon Skills

Fire a highly focused laser beam at the target. The beam will burn with ease through even the hardest armor. Ideal against medium and heavy vehicles. Does half damage against structures. Builds up 4 heat points.

The weapon heat traps are vented to cool down the system and reduce heat buildup.

Set up the heavy weapon in a firing position and ready it for use.

This unit is encumbered and has its movement costs per tile increased by 3.

Tags

ENERGY ANTI VEHICLE ACCURATE ARMOR PIERCING DEPLOY INFANTRY

Accuracy & Damage graph

Changelog

   Reduced item rarity from 40 to 30
   Reduced trade value from 80 to 55
   Reduced supply cost from 70 to 45