Missions: Difference between revisions
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'''Missions''' are the bread and butter of the game, wherein the player commands a force of Marines (and other motley recruits as the game progresses) against pirates, alien fauna, other [[Factions]], and eventually the [[MENACE]] itself on a tactical grid. A series of 3 to 5 tactical battles comprises an [[Operations|Operation]]. | '''Missions''' are the bread and butter of the game, wherein the player commands a force of Marines (and other motley recruits as the game progresses) against pirates, alien fauna, other [[Factions]], and eventually the [[MENACE]] itself on a tactical grid. A series of 3 to 5 tactical battles comprises an [[Operations|Operation]]. Mission progression is as follows: | ||
==Mission Selection == | ==Mission Selection == | ||
The player is treated to a view of the [[Planets|planet]] the operation as a whole takes place on, and is given a | The player is treated to a view of the [[Planets|planet]] the operation as a whole takes place on, and is given a selection of missions which have different objectives, but also provide different rewards for completion. These missions are also labeled with different numbers of skulls representing difficulty, with 1 being the easiest and 3 being the hardest. | ||
==Briefing and Preparation == | ==Briefing and Preparation == | ||
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===[[Alien Wildlife]]=== | ===[[Alien Wildlife]]=== | ||
As of [[Patch v0.7. | As of [[Patch v0.7.6+19301|SL Update #1]] the Alien Wildlife faction has the '''Alien Infestation''' Operation that contains a selection of the following missions: | ||
'' Local Wildlife has grown into a serious infestation. Head down to the planet and smoke them out but be warned, biosensors show large swarms roaming the surface. '' - In game description | |||
* [[Reclaim Settlement]] | * [[Reclaim Settlement]] | ||
* [[Clear Landing Zone]] | * [[Clear Landing Zone]] | ||
* [[Rescue Settlers]] | * [[Rescue Settlers]] | ||
* [[Protect Settlement]] | * [[Protect Settlement]] | ||
* [[Extermination]] | * [[Extermination]] | ||
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* [[Smoke Out Nests]] | * [[Smoke Out Nests]] | ||
* [[Collect Samples]] | * [[Collect Samples]] | ||
* [[Hunt Hive Queen]] | * [[Hunt Hive Queen]] | ||
* [[Contaminate Brood Pools]] | * [[Contaminate Brood Pools]] | ||
* [[Corrupt Xeno Hatchling DNA]] | * [[Corrupt Xeno Hatchling DNA]] | ||
And the '''Xenos in Colony''' Operation that contains a selection of the following missions: | |||
'' | '' Alien forces have entered one of the primary colonies on [PLANET]. The infestation is spreading rapidly, overwhelming local security elements within days of initial contact. The xeno presence is escalating at an unsustainable rate. Civilian infrastructure is compromised, and resistance is fragmented. Multiple countermeasures are available to contain and neutralize the infestation. You are to initiate an urban assault operations immediately. Expect heavy resistance across all sectors. '' - In game description | ||
* [[Enter Infested City]] | |||
* [[Minimize Civilian Casualties]] | |||
* [[Clean The Streets]] | |||
* [[Assist Local Forces]] | |||
* [[Mine Migration Corridors]] | |||
* [[Clean The Streets]] | |||
* [[Assist Local Forces]] | |||
* [[Mine Migration Corridors]] | |||
* [[Defend The Outskirts]] | |||
* [[Escort Research Truck]] | |||
* [[Seek And Destroy]] | |||
* [[Recover Sample Eggs]] | |||
* [[Restore Energy Supply]] | |||
* [[Corrupt Xeno Hatchling DNA]] | |||
* [[Eradicate Hatching Grounds]] | |||
===[[Pirates]]=== | |||
''' | As of [[Patch v0.7.3+18395|Patch 10]] the Pirate faction has the '''Counter Insurgency''' Operation that contains a selection of the following missions: | ||
''' | '' An aggressive warband of Pirates made an unexpected planetfall and have spread over a concerningly large area. Local Forces have been outmatched by the pirates' audacious tactics. The TCR needs to insert, secure the area, and ultimately find and destroy the pirates' base of operations. '' - In game description | ||
* [[Secure Perimeter]] | |||
* [[Establish Combat Outpost]] | |||
* [[Stop Extortion]] | * [[Stop Extortion]] | ||
* [[Search Weapon Caches]] | * [[Search Weapon Caches]] | ||
* [[Clear IEDs]] | * [[Clear IEDs]] | ||
* [[Protect Town]] | * [[Protect Town]] | ||
* [[Take Out Bombmaker]] | * [[Take Out Bombmaker]] | ||
* [[Rescue Authorities]] | * [[Rescue Authorities]] | ||
* [[Lion's Den]] | * [[Lion's Den]] | ||
* [[Repel Counterattack]] | * [[Repel Counterattack]] | ||
''' | And the '''Thwart Invasion'''Operation that contains a selection of the following missions: | ||
'' A large Pirate Fleet secretly gathered over the past months while amassing ships. This is atypical for Pirates, but the goals are lofty: the invasion plans to loot as much as possible until dispersing again. Already, Local Forces are overwhelmed and need our help. '' - In game description | |||
* [[Seize GTAM-Site]] | * [[Seize GTAM-Site]] | ||
* [[Hunt down Saboteurs]] | * [[Hunt down Saboteurs]] | ||
* [[Secure Repair Depot]] | * [[Secure Repair Depot]] | ||
* [[Interdict Forces]] | * [[Interdict Forces]] | ||
* [[Retain Spaceport]] | * [[Retain Spaceport]] | ||
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* [[Sabotage Supply Infrastructure]] | * [[Sabotage Supply Infrastructure]] | ||
* [[Rescue and Disengage]] | * [[Rescue and Disengage]] | ||
* [[Defeat Pirate Force]] | * [[Defeat Pirate Force]] | ||
* [[Crush Bridgehead]] | * [[Crush Bridgehead]] | ||
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===[[Rogue Army]]=== | ===[[Rogue Army]]=== | ||
As of [[Patch v0.7.3+18395|Patch 10]] the Rogue Army faction has the ''' | As of [[Patch v0.7.3+18395|Patch 10]] the Rogue Army faction has the '''Turn the Tide''' Operation that contains a selection of the following missions: | ||
'' Rogue Army units have overrun local defenses and are advancing quickly and mostly unhindered. We have to stop them so that an effective defense can be mustered and prepared further back. Be prepared to operate behind enemy lines and fight outnumbered and outgunned. '' - In game description | |||
* [[Delay]] | * [[Delay]] | ||
* [[Stop Marauders]] | * [[Stop Marauders]] | ||
* [[Relieve Outpost]] | * [[Relieve Outpost]] | ||
* [[Mine Roads]] | * [[Mine Roads]] | ||
* [[POW Rescue]] | * [[POW Rescue]] | ||
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* [[Raid Command Post]] | * [[Raid Command Post]] | ||
* [[Defend Outpost]] | * [[Defend Outpost]] | ||
* [[Decapitation Strike]] | * [[Decapitation Strike]] | ||
* [[Breakthrough]] | * [[Breakthrough]] | ||
===[[MENACE]]=== | ===[[MENACE]]=== | ||
As of [[Patch v0.7.3+18395|Patch 10]] the MENACE faction has the '''Construct Activity''' | As of [[Patch v0.7.3+18395|Patch 10]] the MENACE faction has the '''Construct Activity''' Operation that contains a selection of the following missions: | ||
'' Enough reports about disappearing civilians has made the situation impossible to ignore: the Menace is active here. We have to immediately search for any Constructs and take them out before they can establish production facilities and a lasting presence. '' - In game description | |||
* [[Investigate Attack]] | |||
* [[Recon Patrol]] | |||
* [[Secure Landing Pad]] | |||
* [[Search missing Civilians]] | |||
* [[Deny Resources]] | |||
* [[Gather Samples]] | |||
* [[Destroy Comms Towers]] | |||
* [[Contact Checkpoints]] | |||
* [[Terror Attack]] | |||
* [[Raid Holding Cells]] | |||
==Army Lists== | |||
Enemy force generation is accomplished by the game ''buying'' units according to points budgets. Each army list includes a unit weighting and a multiplier which the game takes into account when picking units up to the total points budget. Some units may be initially restricted from use by a Campaign Stat that prevents them from showing up until the Player has progressed through a set amount of their Campaign. | |||
As of [[Patch v0.7.3+18395|Patch 10]], the following army lists are used to determine enemy force compositions: | |||
* | * [[Alien Early]] | ||
* | * [[Alien Early Reinforcements]] | ||
* | * [[Alien Mid]] | ||
* [[Alien Mid Reinforcements]] | |||
* [[Alien Late]] | |||
* [[Alien Late Reinforcements]] | |||
* [[First Wave]] | |||
* [[First Wave Reinforcements]] | |||
* [[Pirate Defensive Early Game]] | |||
* [[Pirate Defensive Mid Game]] | |||
* [[Pirate Offensive Early Game]] | |||
* [[Pirate Offensive Early Game Reinforcements]] | |||
* [[Pirate Offensive Mid Game]] | |||
* [[Pirate Offensive Mid Game Reinforcements]] | |||
* [[Rogue Army Early Game]] | |||
* [[Rogue Army Early Game Reinforcements]] | |||
* [[Rogue Army Mid Game]] | |||
* [[Rogue Army Mid Game Reinforcements]] | |||
[[Category: Missions]] | |||
Latest revision as of 13:14, 1 October 2026
Missions are the bread and butter of the game, wherein the player commands a force of Marines (and other motley recruits as the game progresses) against pirates, alien fauna, other Factions, and eventually the MENACE itself on a tactical grid. A series of 3 to 5 tactical battles comprises an Operation. Mission progression is as follows:
Mission Selection
The player is treated to a view of the planet the operation as a whole takes place on, and is given a selection of missions which have different objectives, but also provide different rewards for completion. These missions are also labeled with different numbers of skulls representing difficulty, with 1 being the easiest and 3 being the hardest.
Briefing and Preparation
After selecting a mission, the player is provided a map displaying the tactical objectives of the mission as well as the disposition of enemy forces. The amount of intelligence received is based on OCIs and other factors, so the player can go in knowing exactly where every enemy unit is located or can enter battle completely blind. Then the player chooses which Squad Leaders and/or Pilots to bring to the mission and what their equipment loadouts will be. Weapons, armor, vehicles, and accessories all cost supply points which are taken from the mission's total limit. The more squaddies attached to a squad, the more expensive it is to deploy as well.
Success in Battle
Once you have chose your troops and their loadouts, the TCRN Impetus will deploy a dropshop and send them to battle. It is very important to remember that victory alone is not enough, you must win decisively to gain long-term advantage. On every mission you have a chance to earn a maximum of 5 stars, and you need at least a 4 star rating to gain benefits to the ship's Discipline. This is very important in keeping your Morale high in tactical battles and reducing the number of negative Events in the strategic layer. Not only that, but the higher your rating, the more promotion points are gained at the end of a mission to improve your Squad Leaders, promote them to higher ranks, and gain new perks. The mission rating is calculated based on the number of secondary objectives completed within an Operation.
Mission Types and Objectives
Alien Wildlife
As of SL Update #1 the Alien Wildlife faction has the Alien Infestation Operation that contains a selection of the following missions:
Local Wildlife has grown into a serious infestation. Head down to the planet and smoke them out but be warned, biosensors show large swarms roaming the surface. - In game description
- Reclaim Settlement
- Clear Landing Zone
- Rescue Settlers
- Protect Settlement
- Extermination
- Contain Migration
- Smoke Out Nests
- Collect Samples
- Hunt Hive Queen
- Contaminate Brood Pools
- Corrupt Xeno Hatchling DNA
And the Xenos in Colony Operation that contains a selection of the following missions:
Alien forces have entered one of the primary colonies on [PLANET]. The infestation is spreading rapidly, overwhelming local security elements within days of initial contact. The xeno presence is escalating at an unsustainable rate. Civilian infrastructure is compromised, and resistance is fragmented. Multiple countermeasures are available to contain and neutralize the infestation. You are to initiate an urban assault operations immediately. Expect heavy resistance across all sectors. - In game description
- Enter Infested City
- Minimize Civilian Casualties
- Clean The Streets
- Assist Local Forces
- Mine Migration Corridors
- Clean The Streets
- Assist Local Forces
- Mine Migration Corridors
- Defend The Outskirts
- Escort Research Truck
- Seek And Destroy
- Recover Sample Eggs
- Restore Energy Supply
- Corrupt Xeno Hatchling DNA
- Eradicate Hatching Grounds
Pirates
As of Patch 10 the Pirate faction has the Counter Insurgency Operation that contains a selection of the following missions:
An aggressive warband of Pirates made an unexpected planetfall and have spread over a concerningly large area. Local Forces have been outmatched by the pirates' audacious tactics. The TCR needs to insert, secure the area, and ultimately find and destroy the pirates' base of operations. - In game description
- Secure Perimeter
- Establish Combat Outpost
- Stop Extortion
- Search Weapon Caches
- Clear IEDs
- Protect Town
- Take Out Bombmaker
- Rescue Authorities
- Lion's Den
- Repel Counterattack
And the Thwart InvasionOperation that contains a selection of the following missions:
A large Pirate Fleet secretly gathered over the past months while amassing ships. This is atypical for Pirates, but the goals are lofty: the invasion plans to loot as much as possible until dispersing again. Already, Local Forces are overwhelmed and need our help. - In game description
- Seize GTAM-Site
- Hunt down Saboteurs
- Secure Repair Depot
- Interdict Forces
- Retain Spaceport
- Break Off Raid
- Sabotage Supply Infrastructure
- Rescue and Disengage
- Defeat Pirate Force
- Crush Bridgehead
- Eliminate Leadership
Rogue Army
As of Patch 10 the Rogue Army faction has the Turn the Tide Operation that contains a selection of the following missions:
Rogue Army units have overrun local defenses and are advancing quickly and mostly unhindered. We have to stop them so that an effective defense can be mustered and prepared further back. Be prepared to operate behind enemy lines and fight outnumbered and outgunned. - In game description
- Delay
- Stop Marauders
- Relieve Outpost
- Mine Roads
- POW Rescue
- Search and Rescue
- Raid Command Post
- Defend Outpost
- Decapitation Strike
- Breakthrough
MENACE
As of Patch 10 the MENACE faction has the Construct Activity Operation that contains a selection of the following missions:
Enough reports about disappearing civilians has made the situation impossible to ignore: the Menace is active here. We have to immediately search for any Constructs and take them out before they can establish production facilities and a lasting presence. - In game description
- Investigate Attack
- Recon Patrol
- Secure Landing Pad
- Search missing Civilians
- Deny Resources
- Gather Samples
- Destroy Comms Towers
- Contact Checkpoints
- Terror Attack
- Raid Holding Cells
Army Lists
Enemy force generation is accomplished by the game buying units according to points budgets. Each army list includes a unit weighting and a multiplier which the game takes into account when picking units up to the total points budget. Some units may be initially restricted from use by a Campaign Stat that prevents them from showing up until the Player has progressed through a set amount of their Campaign.
As of Patch 10, the following army lists are used to determine enemy force compositions:
- Alien Early
- Alien Early Reinforcements
- Alien Mid
- Alien Mid Reinforcements
- Alien Late
- Alien Late Reinforcements
- First Wave
- First Wave Reinforcements
- Pirate Defensive Early Game
- Pirate Defensive Mid Game
- Pirate Offensive Early Game
- Pirate Offensive Early Game Reinforcements
- Pirate Offensive Mid Game
- Pirate Offensive Mid Game Reinforcements
- Rogue Army Early Game
- Rogue Army Early Game Reinforcements
- Rogue Army Mid Game
- Rogue Army Mid Game Reinforcements


