Repel Counterattack

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The content below is based on the demo release and needs to be updated as it may not accurately represent what's currently in-game.


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With our constant interference, we have finally forced the pirates into action. They are gathering a large force to attack and storm our COP to drive us from the area. We must repel the attack at all costs as the pirates cannot recover from a failed assault and will be driven back into the wilds for a long time. - In game description

VICTORY CONDITION

No enemy units are permitted within the target zone for a certain number of rounds.

DEFEAT CONDITION

All friendly forces are eliminated and/or enemy units occupy the target zone for a certain number of rounds. The enemy will attempt to move as many units as possible into the zone and keep them there for a certain amount of time; the more units infiltrate, the closer you are to defeat. For instance, if the turn limit is 12, if one enemy unit is in the zone, you have 12 turns to dislodge it, but if 6 are inside, you will lose the mission in only 2 turns.

Strategies

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