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| |perk3=Disdain | | |perk3=Disdain |
| |perk4=Flamboyant}} | | |perk4=Flamboyant}} |
| {| class="wikitable" style="width: 25%; text-align: center"
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| |-
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| | style="width: 25%;" | {{PerkIcon|Shooting Gallery}}
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| | {{PerkDescription|Shooting Gallery}}
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| |}
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| {{UniquePerksTable | | {{UniquePerksTable |
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| |perk4=Reinforcements}} | | |perk4=Reinforcements}} |
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| | | {{UniquePerksTable5 |
| {{UniquePerksTable | |
| |name=[[Harlan Corlain]] | | |name=[[Harlan Corlain]] |
| |badge=Corlain badge 234x234.png | | |badge=Corlain badge 234x234.png |
| |perk1=In And Out | | |perk1=In And Out |
| |perk2=tbd | | |perk2=Ice In The Veins |
| |perk3=tbd | | |perk3=Door To Door |
| |perk4=tbd}} | | |perk4=Backup Plan |
| | |perk5=Nothing Personal}} |
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| {{UniquePerksTable | | {{UniquePerksTable5 |
| |name=[[Wu Wei]] | | |name=[[Wu Wei]] |
| |badge=Weiwu badge 234x234.png | | |badge=Weiwu badge 234x234.png |
| |perk1=tbd | | |perk1=Dare To Die |
| |perk2=tbd | | |perk2=Destination Known |
| |perk3=tbd | | |perk3=Divination By Combat |
| |perk4=tbd}} | | |perk4=The First Sacrifice |
| | |perk5=Spear Of The Spine}} |
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| |-| Pilots= | | |-| Pilots= |
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| |perk4=Barrage}} | | |perk4=Barrage}} |
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| {{UniquePerksTable | | {{UniquePerksTable5 |
| |name=[[Roisin Murdock]] | | |name=[[Roisin Murdock]] |
| |badge=Murdock badge 234x234.png | | |badge=Murdock badge 234x234.png |
| |perk1=tbd | | |perk1=Buyout |
| |perk2=tbd | | |perk2=Insurance |
| |perk3=tbd | | |perk3=ZB License Agreement |
| |perk4=tbd}} | | |perk4=Short Squeeze |
| | |perk5=Overtime}} |
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| </tabber> | | </tabber> |
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| == Fixed Perks == | | == Fixed Perks == |
| Each character has access to '''X fixed perks''' that are the same for all characters. | | Each character has access to '''X fixed perks''' that are the same for all characters. |
| {| class="wikitable mw-collapsible" style="min-width: 60%;" | | {| class="wikitable mw-collapsible sortable" style="min-width: 60%;" |
| ! Perk !! Description
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| |- | | |- |
| | {{PerkIcon|Athletic}} || {{PerkDescription|Athletic}}
| | ! Perk !! Description !! Squad Leader Type |
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| | {{PerkIcon|Solid Grouping}} || {{PerkDescription|Solid Grouping}} | | | {{PerkIcon|Athletic}} |
| | | {{PerkDescription|Athletic}} |
| | | Infantry |
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| |- | | |- |
| | {{PerkIcon|New Tricks}} || {{PerkDescription|New Tricks}} | | | {{PerkIcon|Expert Pilot}} |
| | | {{PerkDescription|Expert Pilot}} |
| | | Pilot |
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| |- | | |- |
| | {{PerkIcon|Scout}} || {{PerkDescription|Scout}} | | | {{PerkIcon|Solid Grouping}} |
| | | {{PerkDescription|Solid Grouping}} |
| | | Both |
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| |- | | |- |
| | {{PerkIcon|Bags & Belts}} || {{PerkDescription|Bags & Belts}} | | | {{PerkIcon|New Tricks}} |
| | | {{PerkDescription|New Tricks}} |
| | | Both |
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| |- | | |- |
| | {{PerkIcon|Buff}} || {{ PerkDescription|Buff}} | | | {{PerkIcon|Scout}} |
| | | {{PerkDescription|Scout}} |
| | | Infantry |
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| | |- |
| | | {{PerkIcon|Bags & Belts}} |
| | | {{PerkDescription|Bags & Belts}} |
| | | Both |
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| | |- |
| | | {{PerkIcon|Buff}} |
| | | {{PerkDescription|Buff}} |
| | | Infantry |
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| | | {{PerkIcon|Zig-Zag}} |
| | | {{PerkDescription|Zig-Zag}} |
| | | Pilot |
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| | |- |
| | | {{PerkIcon|Tankbuster}} |
| | | {{PerkDescription|Tankbuster}} |
| | | Pilot |
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| |} | | |} |
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| *[[Renu Rewa]] | | *[[Renu Rewa]] |
| *[[Achilleas Kainoo]] | | *[[Achilleas Kainoo]] |
| *[[Roisin Murdock]]
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| |-
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| | {{PerkIcon|Expert Pilot}} || {{PerkDescription|Expert Pilot}} ||
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| *[[Renu Rewa]]
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| *[[Gabriel Exconde]]
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| *[[Achilleas Kainoo]]
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| *[[Garry Boganwright]]
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| *[[Ivory Isom]]
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| *[[Roisin Murdock]] | | *[[Roisin Murdock]] |
| |- | | |- |
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| *[[Tekko'Beo Phosa]] | | *[[Tekko'Beo Phosa]] |
| *[[Jean Sy]] | | *[[Jean Sy]] |
| | *[[Harlan Corlain]] |
| | *[[Roisin Murdock]] |
| |- | | |- |
| | {{PerkIcon|Scavenger}} || {{PerkDescription|Scavenger}} || | | | {{PerkIcon|Scavenger}} || {{PerkDescription|Scavenger}} || |
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| *[[Gabriel Exconde]] | | *[[Gabriel Exconde]] |
| *[[Roisin Murdock]] | | *[[Roisin Murdock]] |
| | |- |
| | | {{PerkIcon|Shooting Gallery}} || {{PerkDescription|Shooting Gallery}} || |
| | *[[Jacques Yves Vamplew]] |
| | *[[Harlan Corlain]] |
| |- | | |- |
| | {{PerkIcon|Standby}} || {{PerkDescription|Standby}} || | | | {{PerkIcon|Standby}} || {{PerkDescription|Standby}} || |
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| *[[Edwin Pike]] | | *[[Edwin Pike]] |
| *[[Sachin Singh]] | | *[[Sachin Singh]] |
| *[[Harlan Corlain]]
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| *[[Garry Boganwright]] | | *[[Garry Boganwright]] |
| *[[Ivory Isom]] | | *[[Ivory Isom]] |
| *[[Roisin Murdock]]
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| |- | | |- |
| | {{PerkIcon|Steady Gun}} || {{PerkDescription|Steady Gun}} || | | | {{PerkIcon|Steady Gun}} || {{PerkDescription|Steady Gun}} || |
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| *[[Marta Carda]] | | *[[Marta Carda]] |
| *[[Kody Greifinger]] | | *[[Kody Greifinger]] |
| *[[Renu Rewa]]
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| *[[Gabriel Exconde]]
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| *[[Achilleas Kainoo]]
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| *[[Fedor Yazhov]] | | *[[Fedor Yazhov]] |
| *[[Garry Boganwright]] | | *All Pilot SLs |
| *[[Ivory Isom]]
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| *[[Roisin Murdock]]
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| |- | | |- |
| | {{PerkIcon|This Is My Rifle}} || {{PerkDescription|This Is My Rifle}} || | | | {{PerkIcon|This Is My Rifle}} || {{PerkDescription|This Is My Rifle}} || |
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| *[[Charles Lim]] | | *[[Charles Lim]] |
| *[[Kody Greifinger]] | | *[[Kody Greifinger]] |
| *[[Renu Rewa]] | | *All Pilot SLs |
| *[[Gabriel Exconde]]
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| *[[Achilleas Kainoo]]
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| *[[Garry Boganwright]]
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| *[[Ivory Isom]]
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| *[[Roisin Murdock]]
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| |} | | |} |
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| [[Category: Game Mechanics]] | | [[Category: Game Mechanics]] |
Unique Perks
Each character has 4 unique perks that only they have access to. One of these is the unique starting perk, which is always unlocked from the start.
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| Attacks disable enemy Special Weapons for one turn |
+2 Concealment |
+25% DMG and ACC attacking from Concealment |
+20% to maximum Weapons Range
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| 30% Discount to Promotions |
-10 AP for next Standard Attack after moving |
SL will throw back enemy grenades. Once per turn |
ACTIVATE: Remove Suppression and Restore AP
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| -15% ACC & DISC at mission start, but +5% to both per turn. |
ACTIVATE: Heal an element to full HP. |
+1 Special Weapon Use for each squadie up to +100%. |
High Spirits morale status unlocked.
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| +40 AP to a friendly unit within 6 tiles |
+15% ACC and DISC bonuses conferred to adjacent Allies |
ACTIVATE: Rallies allies and reduces their Suppression |
Pike never quits or gives up
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| Can use all Special Weapons without having to deploy them. |
ACTIVATE: Tech crashes into and stuns enemy infantry |
+2 Throwing Range to ALL grenades |
-90% to incoming DMG for squad leader
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| -15% Supply Costs for her squad and equipment |
+30% Item Drop Chance when killing enemies |
+1 Accessory use, excludes Skybots |
+50% DEF vs. the First Attack each Round
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| +20% ACC and +30% DMG vs. healthy targets |
-20 Suppression for each enemy element killed by Greifinger. |
Deploy a set of decoys |
+30% DMG / +20% ACC against isolated targets
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| +50% ACC and +30% DMG vs Wavering or Fleeing enemies |
100% more Morale DMG |
Refill Ammo, reduce Suppression, and heal a Squaddie |
Gain adjacency ACC bonuses
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| +20% ACC and +15% Armor Pen vs. Large Targets. |
Gain a Melee Attack that cannot miss |
Deploy decoys to distract enemies |
Up to +50% DMG against wounded enemies
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| Can use a unique resource to gain 60 AP instantly |
Attract attention for 1 turn |
Ignores Suppression from dying Squaddies |
-30% Supply Costs for Armor
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| ACC / DISC affected by squad size |
+150% SUPP inflicted by Squad Weapons |
Enemy AoE attacks only hit 1 Squaddie |
Reinforces the Squad mid-Combat
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| Corlain excels at accomplishing mission objectives. |
+5% Defense and +5% Damage Reduction for each point of Concealment. |
Gain +1 Concealment when in Medium Cover or +3 when in Heavy. |
Sidearms Gain: +20% ACC, +50% DMG, +50% Armor Pen & Counter-Strike. |
+50% DMG when Concealed and close. Gain brief but significant Concealment for execution-style killings.
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| Endeavored with destiny, the Spear of the Spine is not so easily broken. |
Weiwu's squad increases damage output to help replace the firepower of lost squaddies. |
+3% Damage Reduction after killing an Enemy Unit or getting Suppressed. The DR caps at 30%. |
-40% SUPP and +10% Crit Chance after losing the first Squaddie. Effect is mission-permanent. |
+40 AP and +100% Critical Damage if a move ends adjacent to an Enemy.
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| +6% ACC and DISC for each enemy unit destroyed. Max 5x |
Makes 'Run Over' attacks vastly more deadly |
+30% Armor DMG |
Gain +40% Base DMG but lose -15% ACC
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| +1 Cover Level provided by his vehicle |
Gain +10% ACC for adjacent allied infantry |
-4 AP movement cost when no medium or heavy weapons are equipped |
Prevents HP damage from the First Attack each Round
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| Removes his vehicle's most severe defect |
Hardware cost -30% Supply in exchange for -30% HP |
+50 AP on ACTIVATION, but stunned next turn |
ACTIVATE: +100% CRIT CHANCE and +50% DMG / ARMOR PEN
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| AP increases as HP decreases |
Gain 50% PEN when within 4 tiles |
-4 AP Movement Cost per tile. Briefly puts the Walker off-balance. |
33% HP cap on damage taken from any Enemy Attack
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| Minimum 30% Chance to Hit |
-6 AP Move costs after shooting a weapon |
+20% ACC and +20% DMG vs. marked targets |
-15 AP cost for Heavy Weapons
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| Bribe civilians or even some lowly enemy combatants to fight for you. |
Complete at least one Secondary Objective for free. |
For 40 AP, disable ANY kind of technical unit for 1 turn. |
+50% Damage against enemies flanked by Murdock and an Ally. |
Get a free follow up attack against low health targets.
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Go back to the top of Unique Perks
Fixed Perks
Each character has access to X fixed perks that are the same for all characters.
| Perk |
Description |
Squad Leader Type
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-2AP Move cost/-50% Deploy cost
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Infantry
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-50% AP vehicle turns. -4 AP for walker movement
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Pilot
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+10 ACC for each consecutive attack vs. the SAME target
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Both
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+3 Growth Potential
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Both
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+2 View Range and +1 Detection
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Infantry
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Expanded Accessory Slots by +1
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Both
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+3 HP per squadmate
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Infantry
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5% DEF for each tile moved this turn. Resets next turn
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Pilot
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+25% DMG and Armor Pen vs. Hardware
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Pilot
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Generic Perks
Each character has access to 6 generic perks that are shared with others but taken from a bigger pool of general perks.
| Perk |
Description |
Available to
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Increases Deployment Zone |
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Attacks have a +25% chance to inflict +50% more Damage |
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+30% ACC and +20% DMG against suffering enemies |
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Regain 30 AP after destroying a unit |
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Mark a target within 10 tiles and gain +20% ACC against it for 2 turns |
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+15% ACC and DEF when isolated |
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Shoot back at an attacker |
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+50% DMG against structures and buildings |
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-35% to incoming Suppression |
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-15% ACC for 1 turn inflicted on enemy suffering casualties |
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-10 AP for next Standard Attack after moving |
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Faster rate of fire when no Special Weapon is equipped |
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+1 Cover Level. Has no effect when in Heavy Cover |
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+20% Enemy Elements hit by AOE Weapons |
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-10 AP Hardware or Special Weapon cost for consecutive usage. |
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+1 Throwing Range and +30% ACC to ALL grenades |
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Doubles DEF and DR when suppressed or pinned down. |
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EMP'd hardware can still run at 50% AP |
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15% Max HP/turn bleed effect inflicted on enemies |
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+3% DEF for each tile of distance from enemy fire |
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5 AP enter/exit of vehicles + more cover from vehicles |
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+15% ACC when not Deployed or Pinned Down |
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-10 AP Cost to use Accessories |
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Dead enemies drop 1 refill for Special Weapon/Accessory |
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-50% Decrease to Enemy Cover Bonus |
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+30% ACC and +30% DMG against any enemy out of cover |
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This unit can wait in combat to act later and gets +15% Accuracy. |
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+25% ACC and +1 view range when stationary for at least 1 turn. |
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No AP lost from being Suppressed |
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TOGGLED: +50% ACC but subsequent attacks cost +40 AP |
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+25% DMG and Armor Pen vs. Hardware |
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-50% Supply Cost for Squad Weapons |
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+1 Light Defect for each defect inflicted |
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Defect thresholds lowered and prevents Heavy Defects |
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5% DEF for each tile moved this turn. Resets next turn |
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