Construct Skirmisher: Difference between revisions
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! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability!! AP !! Accuracy !! Discipline !! Vision !! Detection !!Concealment !!Construct Loot | ! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability!! AP !! Accuracy !! Discipline !! Vision !! Detection !!Concealment !!Construct Loot!!Army Points !!Campaign Progress Needed To Spawn Unit | ||
|- | |- | ||
| 3|| 100|| 35|| 50||100 || 65|| 70|| 9 ||2 || 2||[[Workshop|Cybernetic Optics, Bioprocessor]] | | 3|| 100|| 35|| 50||100 || 65|| 70|| 9 ||2 || 2||[[Workshop|Cybernetic Optics, Bioprocessor]]||220 ||35 Minimum, 100 Maximum | ||
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== Army Lists == | |||
* [[First Wave]] | |||
* [[First Wave Reinforcements]] | |||
= Changelog = | = Changelog = | ||
*[[Patch v0.6.12+17134| Patch #8]] - Reduced Construct Skirmisher Armor durability from 70 to 50 | |||
*[[Patch v0.7.0+17662| Redacted Update 1]] - FIXED Construct Skirmishers dropped the wrong loot | *[[Patch v0.7.0+17662| Redacted Update 1]] - FIXED Construct Skirmishers dropped the wrong loot | ||
*[[Patch v0.7.0+17662| Redacted Update 1]] - Overhauled all Construct units with changed stats and new abilities | |||
*[[Patch v0.7.6+19301| SL Update #1]] - FIXED [[Construct Skirmisher]] was able to get stuck in the fast forwarded animation | |||
[[Category: Menace Units]] | [[Category: Menace Units]] | ||
Latest revision as of 19:37, 25 June 2026
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A toad-like construct that keeps a low profile and is armed with some sort of autocannon. It apparently tends to lurk and keep a distance; hence, the troops named it "skirmisher." - In game description

Unit Stats
The main anti vehicle unit available to Menace force, the Skirmisher is a stealthy ambusher with a long range AT Rifle that is capable of penetrating the side and rear armor of the Light Troop Carrier and dealing heavy damage to the front amror. With detection and concealment stats of 2, the Skirmisher is hard to spot and capable of spotting non stealthy targets such as vehicles at range.
| Unit Size | HP per Soldier | Armor Value | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Construct Loot | Army Points | Campaign Progress Needed To Spawn Unit |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 100 | 35 | 50 | 100 | 65 | 70 | 9 | 2 | 2 | Cybernetic Optics, Bioprocessor | 220 | 35 Minimum, 100 Maximum |
Construct AT Rifle
| Rng | HP Dmg | Armor Dmg | Armor Pen | Supp | Elems Hit | RoF | Acc Mod | Ammo |
|---|---|---|---|---|---|---|---|---|
| 11 | 80 | 70 | 110 | 40 | 1 | 1 | 0 | ? |
Army Lists
Changelog
- Patch #8 - Reduced Construct Skirmisher Armor durability from 70 to 50
- Redacted Update 1 - FIXED Construct Skirmishers dropped the wrong loot
- Redacted Update 1 - Overhauled all Construct units with changed stats and new abilities
- SL Update #1 - FIXED Construct Skirmisher was able to get stuck in the fast forwarded animation


