MENACE: Difference between revisions

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The content below is based on the Early Access and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}}
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{{Menace Spoiler}}
__TOC__
[[File:MENACE boss monster from trailer.png|thumb|400px|A giant creature from the trailer]]
[[File:MENACE boss monster from trailer.png|thumb|400px|A giant creature from the trailer]]


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[[File:MENACE gun zombies.png|thumb|400px|MENACE creatures from the trailer]]
[[File:MENACE gun zombies.png|thumb|400px|MENACE creatures from the trailer]]


= Story Progession =


{{Spoiler|type=block|blur=yes|


When first arriving in the [[Wayback System]], the player has no inkling whatsoever that the MENACE is lurking in wait. However, after completing a certain number of operations (against [[Pirates]], [[Alien Wildlife]], and the [[Rogue Army]]), you will receive a mysterious new mission, "Investigate Settlement" that initially seems like a routine investigation of a town attacked by pirates or some other mundane threat. Upon touching down and nearing the Admin Center, however, you quickly find out the residents suffered a far more horrifying fate. Your troops are ambushed by the most basic MENACE enemy type, a group of [[Construct Drone|Construct Drones]] grafted out of the unfortunate townsfolk, and must survive for 4 turns until the dropship can return and pick them up.


Following this mission, Hayflick, quoting SAGE will provide your mysterious adversary a name: Mechanically Enhanced + Neurologically Augmented Combat Enemy...or, naturally, MENACE. The campaign against this threat will begin in earnest. Now, anti-MENACE Operations will appear alongside the other ones the player is familiar with by this point. However, you will also notice one of the planets in the [[Starmap]] surrounded by a red aura and partially covered up by a malignant red shade. This represents the presence and extent of MENACE infection on that world. The advance of the MENACE can be halted by winning the aforementioned anti-MENACE Operations, but ignoring or failing them will result in the alien threat growing stronger until it overtakes the world entirely. If the MENACE takes over an entire planet the following will happen:   
    The story faction of the planet is destroyed
    All OCIs which were unlocked by that faction can't be installed anymore
    Only [REDACTED] operations spawn on that planet from now on


If this happens to every planet in the Wayback System (at the time of Early Access, three), you will lose the campaign and get a "Game Over" screen, so anti-MENACE operations should generally take top priority once they start appearing!


 
MENACE units drop loot items that can be used at the [[Workshop]] to create unique items not found anywhere else in the game.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
= Story Progession (SPOILERS!) =
 
{{Collapse|type=block|
 
When first arriving in the [[Wayback System]], the player has no inkling whatsoever that the MENACE is lurking in wait. However, after completing a certain number of operations (against [[Pirates]], [[Alien Wildlife]], and the [[Rogue Army]]), you will receive a mysterious new mission, "Investigate Settlement" that initially seems like a routine investigation of a town attacked by pirates or some other mundane threat. Upon touching down and nearing the Admin Center, however, you quickly find out the residents suffered a far more horrifying fate. Your troops are ambushed by the most basic MENACE enemy type, a group of [[Construct Drones]] grafted out of the unfortunate townsfolk, and must survive for 4 turns until the dropship can return and pick them up.
 
Following this mission, the campaign against the MENACE will begin in earnest. Now, anti-MENACE Operations will appear alongside the other ones the player is familiar with by this point. However, you will also notice one of the planets in the [[Starmap]] surrounded by a red aura and partially covered up by a malignant red shade. This represents the presence and extent of MENACE infection on that world. The advance of the MENACE can be halted by winning the aforementioned anti-MENACE Operations, but ignoring or failing them will result in the alien threat growing stronger until it overtakes the world entirely. If this happens to too many planets, you will lose the campaign, so anti-MENACE operations should generally take top priority once they start appearing!
 
 
}}
}}


 
= Menace Units =
 
 
 
 
 
 
 
 
 
 
 
= MENACE units (TBD) =


{| class="wikitable sortable" style="text-align: center"
{| class="wikitable sortable" style="text-align: center"
|-
|-
! Name
! Name
! Icon
! Squad Size
! Squad Size
! Squad Weapon
! Equipment
! Leader
! Hit Points
! Hit Points
! Armor
! Armor
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! Description
! Description
|-
|-
| [[File:picture of menace|center|300px]] [[Unit name]] || || 8 ||[[Weapon link]]||[[Weapon link]]||80|| || || Description of Enemy.
| [[File:Badge construct drone 234x234.png|center|100px|link=Construct Drone]] [[Construct Drone]] || 8-9 || [[Workshop|Advanced Alloys, Weapons Parts]]||25|| 15 || 20|| Regular humans transformed into cybernetic monstrosities through incomprehensible technological means. Armed with almost primitive projectile weapons and mining lasers.
|-
| [[File:Badge construct soldier T2 234x234.png|center|100px|link=Construct Soldier]] [[Construct Soldier]] || 3 || [[Workshop|Advanced Alloys, Cybernetic Optics,Mutated Tissue]]||120|| 45 ||60 ||Human soldiers and military personnel were apparently the organic matter this monstrosity is based on. Extremely durable and armed with high powered projectile weapons.
|-
| [[File:Badge construct floater 234x234.png|center|100px|link=Construct Floaters]] [[Construct Floaters|Construct Floater]] || 1 || ||30|| 60 || 100|| Floaters, or Hovermines, move randomly until they detect an enemy. They hover towards the target and explode on contact. They are both hard to detect and difficult to hit.
|-
| [[File:Badge construct shambler 234x234.png|center|100px|link=Construct Shambler]] [[Construct Shambler]] || 2-3 ||[[Workshop|Mutated Tissue, Volatile Reagents]] ||60|| 35|| 50|| Humans reworked into living bombs. They carry no weapons but will try and get close to player units and explode to cause damage.
|-
|-
| [[File:Badge construct skirmisher 234x234.png|center|100px|link=Construct Skirmisher]] [[Construct Skirmisher]] || 3 || [[Workshop|Cybernetic Optics, Bioprocessor]] ||100|| 35 || 50 ||  A toad-like construct that keeps a low profile and is armed with some sort of autocannon. It apparently tends to lurk and keep a distance; hence, the troops named it ''skirmisher''.
|-
| [[File:Badge construct guncrawler T2 234x234.png|center|100px|link=Gun Crawler]] [[Gun Crawler]] || 1 || [[Workshop|Fusion Power Cells, Advanced Alloys, Cybernetic Optics, Weapons Parts]]||300|| 130 || 400 ||A large vehicle-like construct moving across the battlefield on tank tracks. Armed with variety of weapon systems, it is dangerous to both infantry and vehicles.
|-
| [[File:Squad badge construct ratking 234x234.png|center|100px|link=Construct Carrier]] [[Construct Carrier]] || 1 || [[Workshop|Mutated Tissue, Volatile Reagents, Fusion Power Cells]]||480|| 60 ||250 ||A fabled construct master unit consisting of a giant, hovering organic body. No information is available about its abilities, behavior, or weaponry.
|}
|}


= MENACE Missions (TBD) =
= MENACE Operations =


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! Description
! Description
|-
|-
| MISSION NAME || Description of Mission
| [[Missions#MENACE|Construct Activity]]|| Enough reports about disappearing civilians has made the situation impossible to ignore: the Menace is active here. We have to immediately search for any Constructs and take them out before they can establish production facilities and a lasting presence.
|-
| MISSION NAME || Description of Mission
|-
| MISSION NAME || Description of Mission
|-
| MISSION NAME || Description of Mission
|-
|}
|}
= MENACE Army Lists =
* [[First Wave]]
* [[First Wave Reinforcements]]


= Strategies =
= Strategies =


TBD
MENACE units cannot be suppressed, only pinned, and further, tend to be big bricks of HP, across multiple units. Thankfully, they also tend to have relatively low armor. The best strategy tends to be to focus fire them down as much as possible to pin each unit. Utilize weaponry with significant amounts of damage right up front, rather than high AP or highly supressive attacks.


= Notes/Trivia =
= Notes/Trivia =
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[https://www.youtube.com/watch?v=bObrLMisJ-E Menace Official Announce Trailer]
[https://www.youtube.com/watch?v=bObrLMisJ-E Menace Official Announce Trailer]
= Changelog =
*[[Patch v0.6.6.+16265|Patch #3]] - Increased chance for [[MENACE|construct]] loot
*[[Patch v0.6.6.+16265|Patch #3]] - Slightly delayed [[MENACE|(REDACTED)]] intro mission
*[[Patch v0.6.6.+16265|Patch #3]] - Adjusted [[MENACE|(REDACTED)]] to have less armor and more hitpoints
*[[Patch v0.6.8|Patch #5]] - FIXED One of the secondary objectives in the [[MENACE|[REDACTED]]] recon patrol mission didn't grant any reward points
*[[Patch v0.6.12+17134| Patch #8]] - Reduced reinforcement spawn areas in 'rescue authorities' missions
*[[Patch v0.7.0+17662| Redacted Update 1]] - Added new Construct loot items to be used in [[Workshop|WORKSHOP]] (old items won't work)
*[[Patch v0.7.0+17662| Redacted Update 1]] - Added new [[Construct Carrier|Construct Master Unit]]
*[[Patch v0.7.0+17662| Redacted Update 1]] - Overhauled all Construct units with changed stats and new abilities
*[[Patch v0.7.0+17662| Redacted Update 1]] - Removed Morale Damage from Construct Attacks
*[[Patch v0.7.3+18395| Patch 10]] - If a planet is fully corrupted by [[MENACE|[REDACTED]]], the following happens now:
** The story faction of the planet is destroyed
** All OCIs which were unlocked by that faction can't be installed anymore
** Only [REDACTED] operations spawn on that planet from now on
*[[Patch v0.7.3+18395| Patch 10]] - The chance for [[MENACE|[REDACTED]]] operations increases now linear to the [[MENACE|[REDACTED]]] presence on the planet from 50% up to 100%
*[[Patch v0.7.3+18395| Patch 10]] - FIXED [[Menace|Construct enemies]] don't count towards 'Kill X% of enemies' objectives for Non-Construct missions anymore
</div>
[[Category: Factions]]

Latest revision as of 16:36, 13 June 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

REDACTED UNDER ZERO DAGGER PROTOCOL
authorised personnel only
authorise: y/n?


access: denied
#######
access: granted
A giant creature from the trailer

Click here to go back to Factions Page.

The titular alien antagonists of the game. Almost nothing is currently known about them, save that they are a biomechanical horror that poses a threat to all the vying factions of the Wayback system, and possibly all of humanity should the player fail to stop them.

MENACE creatures from the trailer

Story Progession

When first arriving in the Wayback System, the player has no inkling whatsoever that the MENACE is lurking in wait. However, after completing a certain number of operations (against Pirates, Alien Wildlife, and the Rogue Army), you will receive a mysterious new mission, "Investigate Settlement" that initially seems like a routine investigation of a town attacked by pirates or some other mundane threat. Upon touching down and nearing the Admin Center, however, you quickly find out the residents suffered a far more horrifying fate. Your troops are ambushed by the most basic MENACE enemy type, a group of Construct Drones grafted out of the unfortunate townsfolk, and must survive for 4 turns until the dropship can return and pick them up.

Following this mission, Hayflick, quoting SAGE will provide your mysterious adversary a name: Mechanically Enhanced + Neurologically Augmented Combat Enemy...or, naturally, MENACE. The campaign against this threat will begin in earnest. Now, anti-MENACE Operations will appear alongside the other ones the player is familiar with by this point. However, you will also notice one of the planets in the Starmap surrounded by a red aura and partially covered up by a malignant red shade. This represents the presence and extent of MENACE infection on that world. The advance of the MENACE can be halted by winning the aforementioned anti-MENACE Operations, but ignoring or failing them will result in the alien threat growing stronger until it overtakes the world entirely. If the MENACE takes over an entire planet the following will happen:

   The story faction of the planet is destroyed
   All OCIs which were unlocked by that faction can't be installed anymore
   Only [REDACTED] operations spawn on that planet from now on

If this happens to every planet in the Wayback System (at the time of Early Access, three), you will lose the campaign and get a "Game Over" screen, so anti-MENACE operations should generally take top priority once they start appearing!

MENACE units drop loot items that can be used at the Workshop to create unique items not found anywhere else in the game.

Menace Units

Name Squad Size Equipment Hit Points Armor Armor Durability Description
Construct Drone
8-9 Advanced Alloys, Weapons Parts 25 15 20 Regular humans transformed into cybernetic monstrosities through incomprehensible technological means. Armed with almost primitive projectile weapons and mining lasers.
Construct Soldier
3 Advanced Alloys, Cybernetic Optics,Mutated Tissue 120 45 60 Human soldiers and military personnel were apparently the organic matter this monstrosity is based on. Extremely durable and armed with high powered projectile weapons.
Construct Floater
1 30 60 100 Floaters, or Hovermines, move randomly until they detect an enemy. They hover towards the target and explode on contact. They are both hard to detect and difficult to hit.
Construct Shambler
2-3 Mutated Tissue, Volatile Reagents 60 35 50 Humans reworked into living bombs. They carry no weapons but will try and get close to player units and explode to cause damage.
Construct Skirmisher
3 Cybernetic Optics, Bioprocessor 100 35 50 A toad-like construct that keeps a low profile and is armed with some sort of autocannon. It apparently tends to lurk and keep a distance; hence, the troops named it skirmisher.
Gun Crawler
1 Fusion Power Cells, Advanced Alloys, Cybernetic Optics, Weapons Parts 300 130 400 A large vehicle-like construct moving across the battlefield on tank tracks. Armed with variety of weapon systems, it is dangerous to both infantry and vehicles.
Construct Carrier
1 Mutated Tissue, Volatile Reagents, Fusion Power Cells 480 60 250 A fabled construct master unit consisting of a giant, hovering organic body. No information is available about its abilities, behavior, or weaponry.

MENACE Operations

Name Description
Construct Activity Enough reports about disappearing civilians has made the situation impossible to ignore: the Menace is active here. We have to immediately search for any Constructs and take them out before they can establish production facilities and a lasting presence.

MENACE Army Lists

Strategies

MENACE units cannot be suppressed, only pinned, and further, tend to be big bricks of HP, across multiple units. Thankfully, they also tend to have relatively low armor. The best strategy tends to be to focus fire them down as much as possible to pin each unit. Utilize weaponry with significant amounts of damage right up front, rather than high AP or highly supressive attacks.

Notes/Trivia

TBD

References

Menace Official Announce Trailer

Changelog