Mist Qilin

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Revision as of 04:59, 21 April 2026 by Dostoevsky in the jungle (talk | contribs) (Text replacement - "Category:Sylvan Units" to "Category:Grove Units")


Mist Qilin
Guests of the druids and elementalists in Murmurwoods may be fortunate enough to encounter a Mist Qilin. Gentle and carefree like a drifting breeze, they serve as a reminder that Jadame will always be a land of wonders and adventure.
Health Health 135 Tier: 6
Attack Attack 24 Faction Sylvan
Defense Defence 24 Attack Type Melee Attack
Damage Damage 28–36 Attack Type
Speed Speed 6 Price 2000 Gold
Initiative Initiative 13 Growth
Morale Morale 0 XP 253
Luck Luck 3 SquadValue 2530
Embodiment — A spirit, soul, or other intangible power that coalesced into material form.

Morale range: –3 to -3. Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Embodiment of Air — This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning”.
Lightning Fast — This creature is immune to all effects that restrict movement.
Scintillating Scales — Deals +50% Magic Damage. This effect does not stack.
Awaken: Air II — Increases own Speed and Initiative by 1, HP by 20, and gains “Swift Strike”. Allows the use of other abilities. Once per battle.

Does not end the turn.

Ability tier: 6 | Ability cost: 3
Mist Form — Ignores obstacles and takes –25% Damage until the end of the round.

Does not end the turn. Can only be used after “Awaken”.

Ability tier: 6 | Ability cost: 2