Arcane Magic

From Heroes of Might and Magic: Olden Era Official Wiki


Skill Subskills
Basic Arcane Magic
The hero can learn tier‑3 Arcane spells.
Advanced Arcane Magic
The hero can learn tier‑4 Arcane spells. Arcane spells cost –3 mana.
Scholar Synergy: Doreath
+4 Spell Power when casting Arcane spells. An additional +1 for each other Magic School known.
All Life is Endless
+30% healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the hero knows Summon Avatar.
Purest Thought
–1 level to all enemy Arcane spells.
Expert Arcane Magic
The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).
Arcane Teachings
+1 level to all Arcane spells.
Mana Flex
Spells cost –2 mana.
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Skill Synergies

Knowing Arcane Magic will give the following benefits to other sub-skills:

Advanced Magic:
Arcane, Daylight, Nightshade, Primal

Scholar Synergy

Heroes who have selected the Scholar's Synergy subskill for a school of magic will add an additional +1 spellpower to those school's spells for each other school of magic known by the hero.

Advanced Logistics Careful Planning

Every day, the hero saves up to 50 unused Movement Points for the next day. This bonus is doubled if the Hero knows Arcane Magic.


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