Temple Units

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Revision as of 12:46, 23 November 2025 by GlowikM (talk | contribs)


Unit list belonging to Temple.

[[Unit 'Swordsman' not found|Unit 'Swordsman' not found]]
Health 12 Tier 1
Attack 4 Creature Type Living
Defense Unit 'Swordsman' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Melee
Damage 2-3 Movement Ground
Speed 3 Price Unit 'Swordsman' not found
Initiative 6 Weekly Growth 18
Morale 0
(-5-5)
Experience Yield
Luck 0
(-3-3)
Squad Value
Passive Traits
    Ranged Defense I:Takes -30% ranged damage.
Active Abilities


[[Unit 'Guard Captain' not found|Unit 'Guard Captain' not found]]
Health 12 Tier 1
Attack 4 Creature Type Living
Defense Unit 'Guard Captain' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Melee
Damage 2-3 Movement Ground
Speed 4 Price Unit 'Guard Captain' not found
Initiative 6 Weekly Growth 18
Morale 0
(-5-5)
Experience Yield
Luck 0
(-3-3)
Squad Value
Passive Traits
    Ranged Defense I:Takes -30% ranged damage.
    Double Strike: Strikes twice.
Active Abilities


[[Unit 'Sun's Aegis' not found|Unit 'Sun's Aegis' not found]]
Health 15 Tier 1
Attack 4 Creature Type Living
Defense Unit 'Sun's Aegis' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Melee
Damage 2-3 Movement Ground
Speed 3 Price Unit 'Sun's Aegis' not found
Initiative 7 Weekly Growth 18
Morale 0
(-5-5)
Experience Yield
Luck 0
(-3-3)
Squad Value
Passive Traits
    Aegis:This unit and adjacent friendly units take -30% less ranged damage.
    Anointed for Defense: Whenever this unit gains a positive effect, its defense increases by 2 until the end of combat.
Active Abilities

[[Unit 'Crossbowman' not found|Unit 'Crossbowman' not found]]
Health 10 Tier 2
Attack 5 Creature Type Living
Defense Unit 'Crossbowman' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Ranged
Damage 3-4 Movement Ground
Speed 3 Price Unit 'Crossbowman' not found
Initiative 5 Weekly Growth 14
Morale 0
(-5-5)
Experience Yield
Luck 0
(-3-3)
Squad Value
Passive Traits
    View from Heavens: Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.
Active Abilities
    Fine Bolt I:
    Deals +20% damage. Lasts 2 rounds. Does not end turn. Ability tier 3. Costs 2 Focus Charge.
    Ability Cost:


[[Unit 'Austringer' not found|Unit 'Austringer' not found]]
Health 10 Tier 2
Attack 5 Creature Type Living
Defense Unit 'Austringer' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Ranged
Damage 3-4 Movement Ground
Speed 4 Price Unit 'Austringer' not found
Initiative 5 Weekly Growth 14
Morale 0
(-5-5)
Experience Yield
Luck 0
(-3-3)
Squad Value
Passive Traits
    View from Heavens: Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.
    Double Shot: Shoots twice.
Active Abilities
    Fine Bolt I:
    Deals +20% damage. Lasts 2 rounds. Does not end turn. Ability tier 3. Costs 2 Focus Charge.
    Ability Cost:


[[Unit 'Marksman' not found|Unit 'Marksman' not found]]
Health 10 Tier 2
Attack 6 Creature Type Living
Defense Unit 'Marksman' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Ranged
Damage 3-4 Movement Ground
Speed 4 Price Unit 'Marksman' not found
Initiative 7 Weekly Growth 14
Morale 0
(-5-5)
Experience Yield
Luck 0
(-3-3)
Squad Value
Passive Traits
    View from Heavens: Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.
    Sharpshooter: Deals full ranged damage at any range.
Active Abilities
    Fine Bolt II:
    Deals +40% damage. Lasts 2 rounds. Does not end turn. Ability tier 3. Costs 2 Focus Charge.
    Ability Cost:
    Piercing Shot:
    Deals 50% damage. The target takes +20% damage until the end of the round. Ability tier 3. Costs 1 focus charge.
    Ability Cost:

[[Unit 'Griffin' not found|Unit 'Griffin' not found]]
Health 25 Tier 3
Attack 8 Creature Type Magic Creature
Defense Unit 'Griffin' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Melee
Damage 5-9 Movement Flying
Speed 4 Price Unit 'Griffin' not found
Initiative 9 Weekly Growth 7
Morale 0
(-3-3)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Alert I: Able to counterattack twice per round.
Active Abilities
    Valiant Cry:
    Increase this unit’s attack by 5 and initiative by 1. Caw! Last 2 rounds. Does not end turn. Ability tier 2.
    Ability Cost:


[[Unit 'Temple Griffin' not found|Unit 'Temple Griffin' not found]]
Health 25 Tier 3
Attack 8 Creature Type Magic Creature
Defense Unit 'Temple Griffin' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Melee
Damage 5-9 Movement Flying
Speed 6 Price Unit 'Temple Griffin' not found
Initiative 12 Weekly Growth 7
Morale 0
(-3-3)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Alert II: Has endless counterattacks.
Active Abilities
    Valiant Cry II:
    Increase this unit’s attack by 10 and initiative by 2. Caw! Last 2 rounds. Does not end turn. Ability tier 2.
    Ability Cost:


[[Unit 'Guardian Griffin' not found|Unit 'Guardian Griffin' not found]]
Health 25 Tier 3
Attack 10 Creature Type Magic Creature
Defense Unit 'Guardian Griffin' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Melee
Damage 7 Movement Flying
Speed 5 Price Unit 'Guardian Griffin' not found
Initiative 10 Weekly Growth 7
Morale 0
(-3-3)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Alert I: Able to counterattack twice per round.
    Loyal Protector: Counterattacks each time an adjacent enemy attacks a friendly unit.
Active Abilities
    Valiant Cry II:
    Increase this unit’s attack by 10 and initiative by 2. Caw! Last 2 rounds. Does not end turn. Ability tier 2.
    Ability Cost:

[[Unit 'Lightweaver' not found|Unit 'Lightweaver' not found]]
Health 35 Tier 4
Attack 10 Creature Type Living
Defense Unit 'Lightweaver' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Ranged
Damage 11 Movement Flying
Speed 2 Price Unit 'Lightweaver' not found
Initiative 4 Weekly Growth 6
Morale 0
(-5-5)
Experience Yield
Luck 0
(-3-3)
Squad Value
Passive Traits
Active Abilities
    Inner Light:
    Increases friendly unit’s attack and defense by 5. Speed and initiative are increased by 1. Lasts 1 round. Ability tier 4.
    Ability Cost:


[[Unit 'Hierophant' not found|Unit 'Hierophant' not found]]
Health 35 Tier 4
Attack 12 Creature Type Living
Defense Unit 'Hierophant' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Ranged
Damage 11 Movement Ground
Speed 4 Price Unit 'Hierophant' not found
Initiative 4 Weekly Growth 6
Morale 0
(-5-5)
Experience Yield
Luck 0
(-3-3)
Squad Value
Passive Traits
Active Abilities
    Inner Light:
    Increases friendly unit’s attack and defense by 5. Speed and initiative are increased by 1. Lasts 1 round. Ability tier 4.
    Ability Cost:
    Holy Ablution:
    Dispels all negative effects from all friendly units and fully restores their HP. Does not affect undead, embodiments, or constructs. Ability tier 4.
    Ability Cost:


[[Unit 'Sun Herald' not found|Unit 'Sun Herald' not found]]
Health 35 Tier 4
Attack 14 Creature Type Living
Defense Unit 'Sun Herald' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Ranged
Damage 11-18 Movement Ground
Speed 3 Price Unit 'Sun Herald' not found
Initiative 5 Weekly Growth 6
Morale 0
(-5-5)
Experience Yield
Luck 0
(-3-3)
Squad Value
Passive Traits
    Anointed for Damage: Whenever this unit gains a positive effect, it gains +1 damage until the end of the battle.
Active Abilities
    Exaltation:
    The target friendly unit deals maximum damage. Lasts 2 rounds. Ability tier 4. Costs 1 focus charge.
    Ability Cost:

[[Unit 'Cavalry' not found|Unit 'Cavalry' not found]]
Health 85 Tier 5
Attack 12 Creature Type Living
Defense Unit 'Cavalry' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Melee
Damage 10-14 Movement Ground
Speed 6 Price Unit 'Cavalry' not found
Initiative 11 Weekly Growth 3
Morale 0
(-5-5)
Experience Yield
Luck 0
(-3-3)
Squad Value
Passive Traits
    Piercing Strike I:Ignores 20% of the enemy’s defense.
    Inspiring I: Increases friendly units’ morale by 1. Does not stack; only the strongest one is active.
    Jousting Bonus I: Moving before an attack increases damage by 3% per hex.
Active Abilities


[[Unit 'Noble Cavalry' not found|Unit 'Noble Cavalry' not found]]
Health 85 Tier 5
Attack 12 Creature Type Living
Defense Unit 'Noble Cavalry' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Melee
Damage 10-14 Movement Ground
Speed 6 Price Unit 'Noble Cavalry' not found
Initiative 14 Weekly Growth 3
Morale 0
(-5-5)
Experience Yield
Luck 0
(-3-3)
Squad Value
Passive Traits
    Piercing Strike II:Ignores 30% of the enemy’s defense.
    Inspiring II: Increases friendly units’ morale by 2. Does not stack; only the strongest one is active.
    Jousting Bonus II: Moving before an attack increases damage by 6% per hex.
Active Abilities
    Charge!: Increases speed and initiative of all friendly units by 1. Lasts 1 round. Unit ability 4.
    Ability Cost:


[[Unit 'Sunspear Cavalry' not found|Unit 'Sunspear Cavalry' not found]]
Health 85 Tier 5
Attack 15 Creature Type Living
Defense Unit 'Sunspear Cavalry' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Melee
Damage 12-16 Movement Ground
Speed 7 Price Unit 'Sunspear Cavalry' not found
Initiative 11 Weekly Growth 3
Morale 0
(-5-5)
Experience Yield
Luck 0
(-3-3)
Squad Value
Passive Traits
    Piercing Strike II:Ignores 30% of the enemy’s defense.
    Inspiring II: Increases friendly units’ morale by 2. Does not stack; only the strongest one is active.
    Jousting Bonus II: Moving before an attack increases damage by 6% per hex.
    Anointed for Attack: Whenever this unit gains a positive effect, its attack increases by 2 until the end of battle.
Active Abilities

    [[Unit 'Inquisitor' not found|Unit 'Inquisitor' not found]]
    Health 150 Tier 6
    Attack 22 Creature Type Living
    Defense Unit 'Inquisitor' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Melee
    Damage 19-23 Movement Ground
    Speed 3 Price Unit 'Inquisitor' not found
    Initiative 7 Weekly Growth 2
    Morale 0
    (-5-5)
    Experience Yield
    Luck 0
    (-3-3)
    Squad Value
    Passive Traits
      Unyielding I: Ignores 20% of the enemy’s attack when struck.
    Active Abilities
      Infuse Armor I: Increases this unit’s defense by 5 and speed by 1. Dispels any negative effects that restrict movement. Lasts 2 rounds. Ability tier 3.
      Ability Cost:
      Celestial Flail: Hits the target and all adjacent enemies. Ability tier 3. Costs 1 Focus Charge.
      Ability Cost:


    [[Unit 'Mother Superior' not found|Unit 'Mother Superior' not found]]
    Health 175 Tier 6
    Attack 22 Creature Type Living
    Defense Unit 'Mother Superior' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Melee
    Damage 19-23 Movement Ground
    Speed 4 Price Unit 'Mother Superior' not found
    Initiative 7 Weekly Growth 2
    Morale 0
    (-5-5)
    Experience Yield
    Luck 0
    (-3-3)
    Squad Value
    Passive Traits
      Unyielding II: Ignores 30% of the enemy’s attack when struck.
      Celestial Armor: This unit generates 2 focus points when taking damage.
    Active Abilities
      Infuse Armor II: Increases this unit’s defense by 10 and speed by 2. Dispels any negative effects that restrict movement. Lasts 2 rounds. Ability tier 3.
      Ability Cost:
      Celestial Flail: Hits the target and all adjacent enemies. Ability tier 3. Costs 1 Focus Charge.
      Ability Cost:


    [[Unit 'Excommunicator' not found|Unit 'Excommunicator' not found]]
    Health 150 Tier 6
    Attack 28 Creature Type Living
    Defense Unit 'Excommunicator' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Melee
    Damage 19-23 Movement Ground
    Speed 4 Price Unit 'Excommunicator' not found
    Initiative 8 Weekly Growth 2
    Morale 0
    (-5-5)
    Experience Yield
    Luck 0
    (-3-3)
    Squad Value
    Passive Traits
      Unyielding II: Ignores 30% of the enemy’s attack when struck.
    Active Abilities
      Infuse Armor II: Increases this unit’s defense by 10 and speed by 2. Dispels any negative effects that restrict movement. Lasts 2 rounds. Ability tier 3.
      Ability Cost:
      Swift Penance: Deals 15 magic damage per excommunicator to the target and all adjacent units, dispelling all positive effects from them. Ability tier 3.
      Ability Cost:

    [[Unit 'Angel' not found|Unit 'Angel' not found]]
    Health 250 Tier 7
    Attack 30 Creature Type Embodiment
    Defense Unit 'Angel' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Ranged
    Damage 50-75 Movement Flying
    Speed 4 Price Unit 'Angel' not found
    Initiative 8 Weekly Growth 1
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-3-3)
    Squad Value
    Passive Traits
      Forging Perfection: Whenever a positive effect is applied to a friend unit, it is also applied to this unit. The effect’s duration and power are copied. If the effect targets multiple stacks, it is only to this unit only once.
    Active Abilities
      Refract and Reflect: Applies a copy of all positive affects currently on this unit to a friendly unit. Does not trigger Forging Perfection. Ability tier 2. Costs 1 Focus Charge.
      Ability Cost:


    [[Unit 'Archangel' not found|Unit 'Archangel' not found]]
    Health 250 Tier 7
    Attack 35 Creature Type Embodiment
    Defense Unit 'Archangel' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Ranged
    Damage 50-75 Movement Flying
    Speed 5 Price Unit 'Archangel' not found
    Initiative 12 Weekly Growth 1
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-3-3)
    Squad Value
    Passive Traits
      Forging Perfection: Whenever a positive effect is applied to a friend unit, it is also applied to this unit. The effect’s duration and power are copied. If the effect targets multiple stacks, it is only to this unit only once.
      Sharpshooter: Deals full ranged damage at any range.
    Active Abilities
      Refract and Reflect: Applies a copy of all positive affects currently on this unit to a friendly unit. Does not trigger Forging Perfection. Ability tier 2. Costs 1 Focus Charge.
      Ability Cost:
      Devouring Chalice: Dispels all positive effects from enemies without a 1-hex radius area from the chosen hex and applies them to this unit. Ability tier 2. Costs 2 Focus Charge.
      Ability Cost:


    [[Unit 'Apotheosis' not found|Unit 'Apotheosis' not found]]
    Health 300 Tier 7
    Attack 35 Creature Type Embodiment
    Defense Unit 'Apotheosis' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Ranged
    Damage 50-75 Movement Flying
    Speed 9 Price Unit 'Apotheosis' not found
    Initiative 9 Weekly Growth 1
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-3-3)
    Squad Value
    Passive Traits
      Forging Perfection: Whenever a positive effect is applied to a friend unit, it is also applied to this unit. The effect’s duration and power are copied. If the effect targets multiple stacks, it is only to this unit only once.
      Duelist: Deals full melee damage.
      Purity Aura: This unit and adjacent units are immune to all negative effects.
    Active Abilities
      Refract and Reflect: Applies a copy of all positive affects currently on this unit to a friendly unit. Does not trigger Forging Perfection. Ability tier 2. Costs 1 Focus Charge.
      Ability Cost:
      Unbending Pride: Dispels all negative effects from this unit and fully restores its HP. Does not end turn. Ability tier 2.
      Ability Cost: