Unit list belonging to Temple.
| [[Unit 'Swordsman' not found|Unit 'Swordsman' not found]]
|
| Health
|
|
12
|
Tier
|
1
|
|
| Attack
|
|
4
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Swordsman' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
2-3
|
Movement
|
Ground
|
| Speed
|
|
3
|
Price
|
Unit 'Swordsman' not found
|
| Initiative
|
|
6
|
Weekly Growth
|
18
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits Ranged Defense I:Takes -30% ranged damage.
|
| Active Abilities
|
| [[Unit 'Guard Captain' not found|Unit 'Guard Captain' not found]]
|
| Health
|
|
12
|
Tier
|
1
|
|
| Attack
|
|
4
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Guard Captain' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
2-3
|
Movement
|
Ground
|
| Speed
|
|
4
|
Price
|
Unit 'Guard Captain' not found
|
| Initiative
|
|
6
|
Weekly Growth
|
18
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits Ranged Defense I:Takes -30% ranged damage.
Double Strike: Strikes twice.
|
| Active Abilities
|
| [[Unit 'Sun's Aegis' not found|Unit 'Sun's Aegis' not found]]
|
| Health
|
|
15
|
Tier
|
1
|
|
| Attack
|
|
4
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Sun's Aegis' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
2-3
|
Movement
|
Ground
|
| Speed
|
|
3
|
Price
|
Unit 'Sun's Aegis' not found
|
| Initiative
|
|
7
|
Weekly Growth
|
18
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits Aegis:This unit and adjacent friendly units take -30% less ranged damage.
Anointed for Defense: Whenever this unit gains a positive effect, its defense increases by 2 until the end of combat.
|
| Active Abilities
|
| [[Unit 'Crossbowman' not found|Unit 'Crossbowman' not found]]
|
| Health
|
|
10
|
Tier
|
2
|
|
| Attack
|
|
5
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Crossbowman' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Ranged
|
| Damage
|
|
3-4
|
Movement
|
Ground
|
| Speed
|
|
3
|
Price
|
Unit 'Crossbowman' not found
|
| Initiative
|
|
5
|
Weekly Growth
|
14
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits View from Heavens: Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.
|
Active Abilities Fine Bolt I: Deals +20% damage. Lasts 2 rounds. Does not end turn. Ability tier 3. Costs 2 Focus Charge. Ability Cost: 
|
| [[Unit 'Austringer' not found|Unit 'Austringer' not found]]
|
| Health
|
|
10
|
Tier
|
2
|
|
| Attack
|
|
5
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Austringer' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Ranged
|
| Damage
|
|
3-4
|
Movement
|
Ground
|
| Speed
|
|
4
|
Price
|
Unit 'Austringer' not found
|
| Initiative
|
|
5
|
Weekly Growth
|
14
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits View from Heavens: Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.
Double Shot: Shoots twice.
|
Active Abilities Fine Bolt I: Deals +20% damage. Lasts 2 rounds. Does not end turn. Ability tier 3. Costs 2 Focus Charge. Ability Cost: 
|
| [[Unit 'Marksman' not found|Unit 'Marksman' not found]]
|
| Health
|
|
10
|
Tier
|
2
|
|
| Attack
|
|
6
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Marksman' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Ranged
|
| Damage
|
|
3-4
|
Movement
|
Ground
|
| Speed
|
|
4
|
Price
|
Unit 'Marksman' not found
|
| Initiative
|
|
7
|
Weekly Growth
|
14
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits View from Heavens: Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.
Sharpshooter: Deals full ranged damage at any range.
|
Active Abilities Fine Bolt II: Deals +40% damage. Lasts 2 rounds. Does not end turn. Ability tier 3. Costs 2 Focus Charge. Ability Cost: 
Piercing Shot: Deals 50% damage. The target takes +20% damage until the end of the round. Ability tier 3. Costs 1 focus charge. Ability Cost:
|
| [[Unit 'Griffin' not found|Unit 'Griffin' not found]]
|
| Health
|
|
25
|
Tier
|
3
|
|
| Attack
|
|
8
|
Creature Type
|
Magic Creature
|
| Defense
|
|
Unit 'Griffin' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
5-9
|
Movement
|
Flying
|
| Speed
|
|
4
|
Price
|
Unit 'Griffin' not found
|
| Initiative
|
|
9
|
Weekly Growth
|
7
|
| Morale
|
|
0 (-3-3)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Alert I: Able to counterattack twice per round.
|
Active Abilities Valiant Cry: Increase this unit’s attack by 5 and initiative by 1. Caw! Last 2 rounds. Does not end turn. Ability tier 2. Ability Cost: 
|
| [[Unit 'Temple Griffin' not found|Unit 'Temple Griffin' not found]]
|
| Health
|
|
25
|
Tier
|
3
|
|
| Attack
|
|
8
|
Creature Type
|
Magic Creature
|
| Defense
|
|
Unit 'Temple Griffin' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
5-9
|
Movement
|
Flying
|
| Speed
|
|
6
|
Price
|
Unit 'Temple Griffin' not found
|
| Initiative
|
|
12
|
Weekly Growth
|
7
|
| Morale
|
|
0 (-3-3)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Alert II: Has endless counterattacks.
|
Active Abilities Valiant Cry II: Increase this unit’s attack by 10 and initiative by 2. Caw! Last 2 rounds. Does not end turn. Ability tier 2. Ability Cost: 
|
| [[Unit 'Guardian Griffin' not found|Unit 'Guardian Griffin' not found]]
|
| Health
|
|
25
|
Tier
|
3
|
|
| Attack
|
|
10
|
Creature Type
|
Magic Creature
|
| Defense
|
|
Unit 'Guardian Griffin' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
7
|
Movement
|
Flying
|
| Speed
|
|
5
|
Price
|
Unit 'Guardian Griffin' not found
|
| Initiative
|
|
10
|
Weekly Growth
|
7
|
| Morale
|
|
0 (-3-3)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Alert I: Able to counterattack twice per round.
Loyal Protector: Counterattacks each time an adjacent enemy attacks a friendly unit.
|
Active Abilities Valiant Cry II: Increase this unit’s attack by 10 and initiative by 2. Caw! Last 2 rounds. Does not end turn. Ability tier 2. Ability Cost: 
|
| [[Unit 'Lightweaver' not found|Unit 'Lightweaver' not found]]
|
| Health
|
|
35
|
Tier
|
4
|
|
| Attack
|
|
10
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Lightweaver' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Ranged
|
| Damage
|
|
11
|
Movement
|
Flying
|
| Speed
|
|
2
|
Price
|
Unit 'Lightweaver' not found
|
| Initiative
|
|
4
|
Weekly Growth
|
6
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
| Passive Traits
|
Active Abilities Inner Light: Increases friendly unit’s attack and defense by 5. Speed and initiative are increased by 1. Lasts 1 round. Ability tier 4. Ability Cost:
|
| [[Unit 'Hierophant' not found|Unit 'Hierophant' not found]]
|
| Health
|
|
35
|
Tier
|
4
|
|
| Attack
|
|
12
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Hierophant' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Ranged
|
| Damage
|
|
11
|
Movement
|
Ground
|
| Speed
|
|
4
|
Price
|
Unit 'Hierophant' not found
|
| Initiative
|
|
4
|
Weekly Growth
|
6
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
| Passive Traits
|
Active Abilities Inner Light: Increases friendly unit’s attack and defense by 5. Speed and initiative are increased by 1. Lasts 1 round. Ability tier 4. Ability Cost:
Holy Ablution: Dispels all negative effects from all friendly units and fully restores their HP. Does not affect undead, embodiments, or constructs. Ability tier 4. Ability Cost:  
|
| [[Unit 'Sun Herald' not found|Unit 'Sun Herald' not found]]
|
| Health
|
|
35
|
Tier
|
4
|
|
| Attack
|
|
14
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Sun Herald' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Ranged
|
| Damage
|
|
11-18
|
Movement
|
Ground
|
| Speed
|
|
3
|
Price
|
Unit 'Sun Herald' not found
|
| Initiative
|
|
5
|
Weekly Growth
|
6
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits Anointed for Damage: Whenever this unit gains a positive effect, it gains +1 damage until the end of the battle.
|
Active Abilities Exaltation: The target friendly unit deals maximum damage. Lasts 2 rounds. Ability tier 4. Costs 1 focus charge. Ability Cost:
|
| [[Unit 'Cavalry' not found|Unit 'Cavalry' not found]]
|
| Health
|
|
85
|
Tier
|
5
|
|
| Attack
|
|
12
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Cavalry' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
10-14
|
Movement
|
Ground
|
| Speed
|
|
6
|
Price
|
Unit 'Cavalry' not found
|
| Initiative
|
|
11
|
Weekly Growth
|
3
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits Piercing Strike I:Ignores 20% of the enemy’s defense.
Inspiring I: Increases friendly units’ morale by 1. Does not stack; only the strongest one is active.
Jousting Bonus I: Moving before an attack increases damage by 3% per hex.
|
| Active Abilities
|
| [[Unit 'Noble Cavalry' not found|Unit 'Noble Cavalry' not found]]
|
| Health
|
|
85
|
Tier
|
5
|
|
| Attack
|
|
12
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Noble Cavalry' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
10-14
|
Movement
|
Ground
|
| Speed
|
|
6
|
Price
|
Unit 'Noble Cavalry' not found
|
| Initiative
|
|
14
|
Weekly Growth
|
3
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits Piercing Strike II:Ignores 30% of the enemy’s defense.
Inspiring II: Increases friendly units’ morale by 2. Does not stack; only the strongest one is active.
Jousting Bonus II: Moving before an attack increases damage by 6% per hex.
|
Active Abilities Charge!: Increases speed and initiative of all friendly units by 1. Lasts 1 round. Unit ability 4. Ability Cost: 
|
| [[Unit 'Sunspear Cavalry' not found|Unit 'Sunspear Cavalry' not found]]
|
| Health
|
|
85
|
Tier
|
5
|
|
| Attack
|
|
15
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Sunspear Cavalry' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
12-16
|
Movement
|
Ground
|
| Speed
|
|
7
|
Price
|
Unit 'Sunspear Cavalry' not found
|
| Initiative
|
|
11
|
Weekly Growth
|
3
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits Piercing Strike II:Ignores 30% of the enemy’s defense.
Inspiring II: Increases friendly units’ morale by 2. Does not stack; only the strongest one is active.
Jousting Bonus II: Moving before an attack increases damage by 6% per hex.
Anointed for Attack: Whenever this unit gains a positive effect, its attack increases by 2 until the end of battle.
|
| Active Abilities
|
| [[Unit 'Inquisitor' not found|Unit 'Inquisitor' not found]]
|
| Health
|
|
150
|
Tier
|
6
|
|
| Attack
|
|
22
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Inquisitor' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
19-23
|
Movement
|
Ground
|
| Speed
|
|
3
|
Price
|
Unit 'Inquisitor' not found
|
| Initiative
|
|
7
|
Weekly Growth
|
2
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits Unyielding I: Ignores 20% of the enemy’s attack when struck.
|
Active Abilities Infuse Armor I: Increases this unit’s defense by 5 and speed by 1. Dispels any negative effects that restrict movement. Lasts 2 rounds. Ability tier 3. Ability Cost: 
Celestial Flail: Hits the target and all adjacent enemies. Ability tier 3. Costs 1 Focus Charge. Ability Cost:
|
| [[Unit 'Mother Superior' not found|Unit 'Mother Superior' not found]]
|
| Health
|
|
175
|
Tier
|
6
|
|
| Attack
|
|
22
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Mother Superior' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
19-23
|
Movement
|
Ground
|
| Speed
|
|
4
|
Price
|
Unit 'Mother Superior' not found
|
| Initiative
|
|
7
|
Weekly Growth
|
2
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits Unyielding II: Ignores 30% of the enemy’s attack when struck.
Celestial Armor: This unit generates 2 focus points when taking damage.
|
Active Abilities Infuse Armor II: Increases this unit’s defense by 10 and speed by 2. Dispels any negative effects that restrict movement. Lasts 2 rounds. Ability tier 3. Ability Cost: 
Celestial Flail: Hits the target and all adjacent enemies. Ability tier 3. Costs 1 Focus Charge. Ability Cost:
|
| [[Unit 'Excommunicator' not found|Unit 'Excommunicator' not found]]
|
| Health
|
|
150
|
Tier
|
6
|
|
| Attack
|
|
28
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Excommunicator' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
19-23
|
Movement
|
Ground
|
| Speed
|
|
4
|
Price
|
Unit 'Excommunicator' not found
|
| Initiative
|
|
8
|
Weekly Growth
|
2
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits Unyielding II: Ignores 30% of the enemy’s attack when struck.
|
Active Abilities Infuse Armor II: Increases this unit’s defense by 10 and speed by 2. Dispels any negative effects that restrict movement. Lasts 2 rounds. Ability tier 3. Ability Cost: 
Swift Penance: Deals 15 magic damage per excommunicator to the target and all adjacent units, dispelling all positive effects from them. Ability tier 3. Ability Cost:  
|
| [[Unit 'Angel' not found|Unit 'Angel' not found]]
|
| Health
|
|
250
|
Tier
|
7
|
|
| Attack
|
|
30
|
Creature Type
|
Embodiment
|
| Defense
|
|
Unit 'Angel' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Ranged
|
| Damage
|
|
50-75
|
Movement
|
Flying
|
| Speed
|
|
4
|
Price
|
Unit 'Angel' not found
|
| Initiative
|
|
8
|
Weekly Growth
|
1
|
| Morale
|
|
0 (-3-3)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits Forging Perfection: Whenever a positive effect is applied to a friend unit, it is also applied to this unit. The effect’s duration and power are copied. If the effect targets multiple stacks, it is only to this unit only once.
|
Active Abilities Refract and Reflect: Applies a copy of all positive affects currently on this unit to a friendly unit. Does not trigger Forging Perfection. Ability tier 2. Costs 1 Focus Charge. Ability Cost:
|
| [[Unit 'Archangel' not found|Unit 'Archangel' not found]]
|
| Health
|
|
250
|
Tier
|
7
|
|
| Attack
|
|
35
|
Creature Type
|
Embodiment
|
| Defense
|
|
Unit 'Archangel' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Ranged
|
| Damage
|
|
50-75
|
Movement
|
Flying
|
| Speed
|
|
5
|
Price
|
Unit 'Archangel' not found
|
| Initiative
|
|
12
|
Weekly Growth
|
1
|
| Morale
|
|
0 (-3-3)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits Forging Perfection: Whenever a positive effect is applied to a friend unit, it is also applied to this unit. The effect’s duration and power are copied. If the effect targets multiple stacks, it is only to this unit only once.
Sharpshooter: Deals full ranged damage at any range.
|
Active Abilities Refract and Reflect: Applies a copy of all positive affects currently on this unit to a friendly unit. Does not trigger Forging Perfection. Ability tier 2. Costs 1 Focus Charge. Ability Cost:
Devouring Chalice: Dispels all positive effects from enemies without a 1-hex radius area from the chosen hex and applies them to this unit. Ability tier 2. Costs 2 Focus Charge. Ability Cost: 
|
| [[Unit 'Apotheosis' not found|Unit 'Apotheosis' not found]]
|
| Health
|
|
300
|
Tier
|
7
|
|
| Attack
|
|
35
|
Creature Type
|
Embodiment
|
| Defense
|
|
Unit 'Apotheosis' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Ranged
|
| Damage
|
|
50-75
|
Movement
|
Flying
|
| Speed
|
|
9
|
Price
|
Unit 'Apotheosis' not found
|
| Initiative
|
|
9
|
Weekly Growth
|
1
|
| Morale
|
|
0 (-3-3)
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Experience Yield
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| Luck
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0 (-3-3)
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Squad Value
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Passive Traits Forging Perfection: Whenever a positive effect is applied to a friend unit, it is also applied to this unit. The effect’s duration and power are copied. If the effect targets multiple stacks, it is only to this unit only once.
Duelist: Deals full melee damage.
Purity Aura: This unit and adjacent units are immune to all negative effects.
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Active Abilities Refract and Reflect: Applies a copy of all positive affects currently on this unit to a friendly unit. Does not trigger Forging Perfection. Ability tier 2. Costs 1 Focus Charge. Ability Cost:
Unbending Pride: Dispels all negative effects from this unit and fully restores its HP. Does not end turn. Ability tier 2. Ability Cost:
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