Patches/v0.81.02 auto

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Patch v0.81.02 was released on 2026-09-30.

The changes below were detected automatically. For the official release notes, see Patches/v0.81.02.

Automated Patch Notes

Target Note
arbitrator_upg_3 Deals 25 Pure Damage to all enemies and gives them –1 Speed and Initiative.
Duration: 2 roundsround(s).
🔽
❌ Deals 25 Pure Damage to all enemies and gives them –1 Speed and Initiative.
Duration: 2 rounds.
✅ Deals 25 Pure Damage to all enemies and gives them –1 Speed and Initiative.
Duration: 2 round(s).
base_passive_immunity_magic_3💬 unit_ability_name: MagicSpell Immunity III
🔽
❌ Magic Immunity III
✅ Spell Immunity III
base_passive_immunity_magic_4💬 unit_ability_name: MagicSpell Immunity IV
🔽
❌ Magic Immunity IV
✅ Spell Immunity IV
base_passive_immunity_magic_5💬 unit_ability_name: MagicSpell Immunity V
🔽
❌ Magic Immunity V
✅ Spell Immunity V
Xirr hero_specialization_1_heroStat_parameters: immuneToDebuffs,true
🔽
❌
✅ immuneToDebuffs,true
Xirr hero_specialization_1_unitBoolStat_parameters: immuneToDebuffs,true
🔽
❌ immuneToDebuffs,true
✅
Xirr hero_specialization_2_heroStat_parameters: enableImmuneDebufInMap,true
🔽
❌
✅ enableImmuneDebufInMap,true
Xirr hero_specialization_2_unitBoolStat_parameters: enableImmuneDebufInMap,true
🔽
❌ enableImmuneDebufInMap,true
✅
Xirr hero_specialization_3_heroBattleAbility_parameters: skill_mage_ability,0
🔽
❌
✅ skill_mage_ability,0
Xirr hero_specialization_3_heroStat_parameters: enableImmuneDebufInMap,true
🔽
❌ enableImmuneDebufInMap,true
✅
Xirr hero_specialization_4_heroBattleAbility_battle_type: forCity
🔽
❌
✅ forCity
Xirr hero_specialization_4_heroBattleAbility_parameters: skill_mage_abilityattack_siege_ability,0
🔽
❌ skill_mage_ability,0
✅ attack_siege_ability,0
Xirr hero_specialization_4_heroBattleAbility_receiver_role: attacker
🔽
❌
✅ attacker
Xirr hero_specialization_5_heroBattleAbility_battle_type: forCity
🔽
❌ forCity
✅
Xirr hero_specialization_5_heroBattleAbility_parameters: attack_siege_ability,0
🔽
❌ attack_siege_ability,0
✅
Xirr hero_specialization_5_heroBattleAbility_receiver_role: attacker
🔽
❌ attacker
✅
Xirr hero_specialization_5_heroStat_parameters: magicSchoolSet,neutral,1,0
🔽
❌
✅ magicSchoolSet,neutral,1,0
Xirr hero_specialization_6_heroStat_activation_level: 4
🔽
❌
✅ 4
Xirr hero_specialization_6_heroStat_parameters: magicSchoolSet,neutral,1,02,0
🔽
❌ magicSchoolSet,neutral,1,0
✅ magicSchoolSet,neutral,2,0
Xirr hero_specialization_7_heroStat_activation_level: 48
🔽
❌ 4
✅ 8
Xirr hero_specialization_7_heroStat_parameters: magicSchoolSet,neutral,2,03,0
🔽
❌ magicSchoolSet,neutral,2,0
✅ magicSchoolSet,neutral,3,0
Xirr hero_specialization_8_heroStat_activation_level: 812
🔽
❌ 8
✅ 12
Xirr hero_specialization_8_heroStat_parameters: magicSchoolSet,neutral,3,04,0
🔽
❌ magicSchoolSet,neutral,3,0
✅ magicSchoolSet,neutral,4,0
Xirr hero_specialization_9_heroStat_activation_level: 12
🔽
❌ 12
✅
Xirr hero_specialization_9_heroStat_parameters: magicSchoolSet,neutral,4,0
🔽
❌ magicSchoolSet,neutral,4,0
✅
dragon_hunter_passive_2 unit_ability_name: Dragon hunterHunter
🔽
❌ Dragon hunter
✅ Dragon Hunter
druid_upg_alt_passive_2 Increases the level of the hero’s battle spells by 1. This effect does not stack.
🔽
❌ Increases the level of the hero’s spells by 1. This effect does not stack.
✅ Increases the level of the hero’s battle spells by 1. This effect does not stack.
eldritch_flyer_upg With the right incantations, shoth can be turned into incredibly precise and focused weapons, capable of striking without mercy.

...…What happens if a spell scroll is torn off?
🔽
❌ With the right incantations, shoth can be turned into incredibly precise and focused weapons, capable of striking without mercy.

...What happens if a spell scroll is torn off?
✅ With the right incantations, shoth can be turned into incredibly precise and focused weapons, capable of striking without mercy.

…What happens if a spell scroll is torn off?
ethereal_knowledge_item_set_tier_1 All effects applied by the hero and friendly creatures last +{0}8 round(s).
🔽
❌ All effects applied by the hero and friendly creatures last +{0} round(s).
✅ All effects applied by the hero and friendly creatures last +8 round(s).
fraction_law_dungeon_22 Your heroes gain 1 to Attack, Defense, and Spell Power.
🔽
❌ Your heroes gain 1 to Attack, Defense and Spell Power.
✅ Your heroes gain 1 Attack, Defense, and Spell Power.
fraction_law_dungeon_22 Your heroes gain 2 to Attack, Defense, and Spell Power.
🔽
❌ Your heroes gain 2 to Attack, Defense and Spell Power.
✅ Your heroes gain 2 Attack, Defense, and Spell Power.
fraction_law_human_32 desc_sid: fraction_law_human_32_descfraction_law_human_32_desc_new
🔽
❌ fraction_law_human_32_desc
✅ fraction_law_human_32_desc_new
fraction_law_human_32 Friendly creaturesheroes are immune to negative effects whenin fightingbattles and on theirthe Nativeglobal Terrainmap.
🔽
❌ Friendly creatures are immune to negative effects when fighting on their Native Terrain.
✅ Friendly heroes are immune to negative effects in battles and on the global map.
fraction_law_human_32 law_name: Sacred LandsProtection
🔽
❌ Sacred Lands
✅ Sacred Protection
fraction_law_human_32 name_sid: fraction_law_human_32_namefraction_law_human_32_name_new
🔽
❌ fraction_law_human_32_name
✅ fraction_law_human_32_name_new
fraction_law_human_32_L1 law_level_0_battleSubskillBonus_parameters: unit_buff,power_of_the_dragon_father_item_set_bonus_1
🔽
❌ unit_buff,power_of_the_dragon_father_item_set_bonus_1
✅
fraction_law_human_32_L1 law_level_0_heroStat_parameters: immuneToDebuffs,true
🔽
❌
✅ immuneToDebuffs,true
fraction_law_human_32_L1 law_level_1_heroStat_parameters: enableImmuneDebufInMap,true
🔽
❌
✅ enableImmuneDebufInMap,true
minos_passive_1 This creature always has positive Morale, and its maximum increases to 5. Chance ofto Moraletake triggeringan additional turn increases by +5% for each total point of Morale.
🔽
❌ This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
✅ This creature always has positive Morale, and its maximum increases to 5. Chance to take an additional turn increases by +5% for each total point of Morale.
minos_upg_alt_passive_1 This creature always has positive Morale, and its maximum increases to 5. Chance ofto Moraletake triggeringan additional turn increases by +5% for each total point of Morale.
🔽
❌ This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
✅ This creature always has positive Morale, and its maximum increases to 5. Chance to take an additional turn increases by +5% for each total point of Morale.
minos_upg_passive_1 This creature always has positive Morale, and its maximum increases to 5. Chance ofto Moraletake triggeringan additional turn increases by +5% for each total point of Morale.
🔽
❌ This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
✅ This creature always has positive Morale, and its maximum increases to 5. Chance to take an additional turn increases by +5% for each total point of Morale.
Second Wind Bonus Movement points: 4060 > 60.
🔽
❌ Bonus Movement points: 40 > 60.
✅ Bonus Movement points: 60 > 60.
pet_upg Among the simple folk, it is believed that barghests abduct children who refuse to heed their parents, delivering them to vampiric lords who curse them with vampirism.

Of course, it’s just a folk legend...… isn’t it?
🔽
❌ Among the simple folk, it is believed that barghests abduct children who refuse to heed their parents, delivering them to vampiric lords who curse them with vampirism.

Of course, it’s just a folk legend... isn’t it?
✅ Among the simple folk, it is believed that barghests abduct children who refuse to heed their parents, delivering them to vampiric lords who curse them with vampirism.

Of course, it’s just a folk legend… isn’t it?
Shackles of War (Artifact) artifact_0_battleSubskillBonus_parameters: side_buff,shackles_of_war_artifact_bonus_1
🔽
❌
✅ side_buff,shackles_of_war_artifact_bonus_1
Shackles of War (Artifact) artifact_0_heroStatBattle_parameters: enableBattleEscapeBan,true
🔽
❌ enableBattleEscapeBan,true
✅
Shackles of War (Artifact) artifact_0_heroStatBattle_receiver_allegiance: all
🔽
❌ all
✅
Shackles of War (Artifact) artifact_1_battleSubskillBonus_parameters: side_buff,shackles_of_war_artifact_bonus_2
🔽
❌
✅ side_buff,shackles_of_war_artifact_bonus_2
Spatial Snare Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’sits movement, ending its current turn, and cancellingcanceling its next turn. After triggering, the trap disappears. If the trapped hextrap is on the creature’slast hexfinal destinationof a route, it does not trigger.
However
, the trap on the last hex will always trigger if doesany notcreature triggerflies, jumps, or teleports onto it, or is forcefully moved there.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
🔽
❌ Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination, the trap does not trigger.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
✅ Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting its movement, ending its current turn, and canceling its next turn. After triggering, the trap disappears. If the trap is on the last hex of a route, it does not trigger.
However, the trap on the last hex will always trigger if any creature flies, jumps, or teleports onto it, or is forcefully moved there.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
Spatial Snare Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’sits movement, ending its current turn, and cancellingcanceling its next turn. After triggering, the trap disappears. If the trapped hextrap is on the creature’slast hexfinal destinationof a route, it does not trigger.
However
, the trap on the last hex will always trigger if doesany notcreature triggerflies, jumps, or teleports onto it, or is forcefully moved there.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
🔽
❌ Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination, the trap does not trigger.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
✅ Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting its movement, ending its current turn, and canceling its next turn. After triggering, the trap disappears. If the trap is on the last hex of a route, it does not trigger.
However, the trap on the last hex will always trigger if any creature flies, jumps, or teleports onto it, or is forcefully moved there.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
Spatial Snare Place up to 3 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’sits movement, ending its current turn, and cancellingcanceling its next turn. After triggering, the trap disappears. If the trapped hextrap is on the creature’slast hexfinal destinationof a route, it does not trigger.
However
, the trap on the last hex will always trigger if doesany notcreature triggerflies, jumps, or teleports onto it, or is forcefully moved there.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
🔽
❌ Place up to 3 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination, the trap does not trigger.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
✅ Place up to 3 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting its movement, ending its current turn, and canceling its next turn. After triggering, the trap disappears. If the trap is on the last hex of a route, it does not trigger.
However, the trap on the last hex will always trigger if any creature flies, jumps, or teleports onto it, or is forcefully moved there.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
Spatial Snare Place up to 4 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’sits movement, ending its current turn, and cancellingcanceling its next turn. After triggering, the trap disappears. If the trapped hextrap is on the creature’slast hexfinal destinationof a route, it does not trigger.
However
, the trap on the last hex will always trigger if doesany notcreature triggerflies, jumps, or teleports onto it, or is forcefully moved there.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
🔽
❌ Place up to 4 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination, the trap does not trigger.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
✅ Place up to 4 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting its movement, ending its current turn, and canceling its next turn. After triggering, the trap disappears. If the trap is on the last hex of a route, it does not trigger.
However, the trap on the last hex will always trigger if any creature flies, jumps, or teleports onto it, or is forcefully moved there.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
skill_sub_first_aid_1💬 Revives an additional +{0}% of units lost during the battle. This bonus is doubled if the hero knows “Recruitment.”
🔽
❌
✅ Revives an additional +{0}% of units lost during the battle. This bonus is doubled if the hero knows “Recruitment.”
skill_sub_first_aid_1💬 sub_skill_name: Return to Service
🔽
❌
✅ Return to Service
skill_sub_first_aid_2💬 Whenever a friendly stack takes Damage and survives, it gains +{0}% to Damage dealt and –{0}% to Damage taken until the end of the next round.
🔽
❌
✅ Whenever a friendly stack takes Damage and survives, it gains +{0}% to Damage dealt and –{0}% to Damage taken until the end of the next round.
skill_sub_first_aid_2💬 sub_skill_name: Adrenaline
🔽
❌
✅ Adrenaline
skill_sub_first_aid_3💬 Grants a new ability. It dispels all negative effects from the target.
🔽
❌
✅ Grants a new ability. It dispels all negative effects from the target.
skill_sub_first_aid_3💬 sub_skill_name: Antidotes
🔽
❌
✅ Antidotes
skill_sub_first_aid_4💬 Whenever a friendly creature kills an enemy, it fully restores its HP. This cannot revive fallen units.
🔽
❌
✅ Whenever a friendly creature kills an enemy, it fully restores its HP. This cannot revive fallen units.
skill_sub_first_aid_4💬 sub_skill_name: Thrill of Battle
🔽
❌
✅ Thrill of Battle
skill_sub_first_aid_5💬 Friendly creatures gain +{0} HP.
🔽
❌
✅ Friendly creatures gain +{0} HP.
skill_sub_first_aid_5💬 sub_skill_name: Healthy Decoctions
🔽
❌
✅ Healthy Decoctions
skill_sub_first_aid_6💬 Grants a new ability. It revives a target friendly corpse, partially restoring its HP. Usable once per battle.
🔽
❌
✅ Grants a new ability. It revives a target friendly corpse, partially restoring its HP. Usable once per battle.
skill_sub_first_aid_6💬 sub_skill_name: Ammonia
🔽
❌
✅ Ammonia
skill_sub_formation_3💬 Friendly creatures gain overwatchOverwatch when they choose to wait in battle. While overwatching, they will counterattack whenhit an enemy moveswalking intoor flying away from a hex in their Melee Range.
🔽
❌ Friendly creatures gain overwatch when they choose to wait in battle. While overwatching, they will counterattack when an enemy moves into their Melee Range.
✅ Friendly creatures gain Overwatch when they wait in battle. While overwatching, they will hit an enemy walking or flying away from a hex in their Melee Range.

Source: Data:Patches/v0.81.02