Sun's Aegis
From Heroes of Might and Magic: Olden Era Official Wiki
Sun's Aegis |
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Faction |
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Tier I |
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Cost 110 (Upgrade cost) ( 25 |
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Base growth +18 |
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Squad value 87 |
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| Stats | |||
Health 15
Base: 12 Increase: +3 |
Attack 5
Base: 4 Increase: +1 |
Defense 8
Base: 4 Increase: +4 |
Damage 2-3
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Morale 0
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Luck 0
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Initiative 5
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Speed 5
Base: 4 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Sun's Aegis |
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| Internal ID | |||
| esquire_upg_alt | |||
Sun's Aegises are upgraded tier-I units of the Temple faction. They can be recruited from Garrison II.
They are one of the upgraded versions of the Swordsman, the other being the Guard Captain.
Description
Those who believe in the power of the Chalice without question are imbued with the Sun’s strength, utterly convinced that their devotion to the Church will one day lead them to ascend as angels.
A bit strange, if not ambitious.
A bit strange, if not ambitious.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Aegis
This creature and adjacent friendly creatures take –30% Ranged Damage.
Passive Ability
Anointed for Defense
Whenever this creature gains a positive effect, its Defense increases by 2 until the end of the battle.
Specialist Hero
Swordsman growth in your cities increases by 1.
Under his command, Swordsmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Swordsmen lose an equal amount of Attack and Defense.
Under his command, Swordsmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Swordsmen lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Swordsman growth in your cities increases by 4. They gain 2/4/6 Defense.
Tier ICost: 3/2/2
Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2
Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


