Skeleton Warrior
From Heroes of Might and Magic: Olden Era Official Wiki
Skeleton Warrior |
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Faction |
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Tier I |
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Cost 50 (Upgrade cost) ( 15 |
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Base growth +30 |
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Squad value 38 |
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| Stats | |||
Health 6
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Attack 4
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Defense 3
Base: 1 Increase: +2 |
Damage 2
Base: 1 Increase: +1-3 |
Morale 0
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Luck 0
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Initiative 5
Base: 4 Increase: +1 |
Speed 4
Base: 3 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Skeleton Warrior |
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| Internal ID | |||
| skeleton_upg | |||
Skeleton Warriors are upgraded tier-I units of the Necropolis faction. They can be recruited from Crypts and Graves II.
They are one of the upgrades of the Skeleton, the other being the Skeleton Archer.
Description
With a little care, skeletons can retain memories of their lives as soldiers or fighters — stripped of personality but still skilled.
Abilities
Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Specialist Hero
Skeleton growth in your cities increases by 1.
Under his command, Skeletons gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Skeletons lose an equal amount of Attack and Defense.
Under his command, Skeletons gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Skeletons lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Skeleton growth in your cities increases by 4/8. They gain 2 Attack and Defense.
Tier ICost: 3/2
Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2
Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


