Aga'Shoth Rider

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 15:51, 3 August 2026 by Aurelain (talk | contribs)


Aga'Shoth Rider
Faction
Tier
III
Cost
195Gold
Base growth
+8
Squad value
181
Stats
Health
20
Attack
7
Defense
7
Damage
5-7
Morale
0
Luck
0
Initiative
6
Speed
4
Other Info
Specialist hero
Related Units
Base unit
Aga'Shoth Rider
Internal ID
frostworm_rider

Aga'Shoth Riders are tier-III units of the Schism faction. They can be recruited from Aga’Shoth Stables.

They can be upgraded into the Aga'Shoth Tamer or Aga'Shoth Mat'ha.

Description

Aga’Shoth, meaning “Rift-Dweller of the Ground,” form a bond that intertwines the mind of its elven rider with its own. However, the boundary between beast and rider is tenuous, giving rise to peculiar habits.

Abilities

Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Plow Through
Reduces terrain penalties by 50% for the hero.
Passive Ability
Piercing Cold
Each attack or counterattack applies a negative effect that makes the target take +50% Magic Damage.
Duration: 2 rounds.
Active Ability
Icy Breath
Attack Modifier
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Makes an additional attack, dealing 100% of a basic attack ([ 5–7 × amount of units ]) as Pure Damage.
Does not end the turn.

Specialist Hero

Coldblood Siblings
Aga’Shoth Rider growth in your cities increases by 1.
Under his command, Aga’Shoth Riders gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Aga’Shoth Riders lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Aga’Shoth Rider growth in your cities increases by 2. They gain 5 HP.
Tier IICost: 3 Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages