Unicorn
From Heroes of Might and Magic: Olden Era Official Wiki
Unicorn |
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Faction |
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Tier IV |
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Cost 600 |
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Base growth +8 |
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Squad value 550 |
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| Stats | |||
Health 40
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Attack 16
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Defense 13
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Damage 10-10
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Morale 0
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Luck 0
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Initiative 10
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Speed 6
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| Other Info | |||
Dwelling |
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| Internal ID | |||
| unicorn | |||
Unicorns are Neutral tier-IV units. They can be recruited from Unicorn Vale.
Description
Unicorns, beings of Light Magic, possess supernatural intelligence and strength. Telepathic and elusive, they dwell in hidden Murmurwood groves, revealing themselves only to the pure of heart. Through centuries of interaction, elves have sometimes earned their alliance, but unicorns are slow to trust and never forgive betrayal.
Abilities
Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Active Ability
Blinding Strike
Attack
Cost: 

3 Focus ChargesCooldown: 3 roundsTier III
Casts “Blind” on the target, preventing all actions. The effect ends when the blinded creature takes Damage. Duration: 3 round(s).
Laws
This unit is affected by the following Faction Laws:
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


