Sun Herald
From Heroes of Might and Magic: Olden Era Official Wiki
Sun Herald |
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Faction |
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Tier IV |
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Cost 440 (Upgrade cost) ( 130 |
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Base growth +6 |
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Squad value 455 |
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| Stats | |||
Health 35
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Attack 16
Base: 11 Increase: +5 |
Defense 13
Base: 11 Increase: +2 |
Damage 11-18
Base: 11 Increase: +7 |
Morale 2
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Luck 0
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Initiative 5
Base: 4 Increase: +1 |
Speed 3
Base: 2 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Sun Herald |
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| Internal ID | |||
| lightweaver_upg_alt | |||
Sun Heralds are upgraded tier-IV units of the Temple faction. They can be recruited from Sundrop Chapel II.
They are one of the upgrades of the Lightweaver, the other being the Hierophant.
Description
”O! The Great Chalice, who watches over us, you are the remover of all diseases, the repository of peace: I bow to you. May you bless your devotees with the power to smite the faithless and the unholy.”
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Anointed for Damage
Whenever this creature gains a positive effect, it gains +1 Damage until the end of the battle.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Exaltation
Positive effect
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Target friendly creature deals maximum Damage.Duration: 2 round(s).
Specialist Hero
None
Laws
This unit is affected by the following Faction Laws:
Lightweaver growth in your cities increases by 2. They deal +2/4/6 Damage.
Tier IICost: 3/2/2
Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


