Noble Cavalry
From Heroes of Might and Magic: Olden Era Official Wiki
Noble Cavalry |
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Faction |
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Tier V |
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Cost 1220 (Upgrade cost) ( 370 |
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Base growth +3 |
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Squad value 1366 |
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| Stats | |||
Health 85
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Attack 12
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Defense 17
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Damage 12
Base: 10 Increase: +2-16 Base: 14 Increase: +2 |
Morale 1
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Luck 0
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Initiative 13
Base: 10 Increase: +3 |
Speed 7
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Noble Cavalry |
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| Internal ID | |||
| sunlight_cavalry_upg | |||
Noble Cavalry are upgraded tier-V units of the Temple faction. They can be recruited from Hippodrome II.
They are one of the upgrades of the Cavalry, the other being the Sunspear Cavalry.
Description
The Order of Sunlight has one goal: to uphold the Church’s vision through chivalry and honor.
A noble, yet baseless claim.
A noble, yet baseless claim.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Piercing Strike II
Ignores 40% of the enemy’s Defense.
Passive Ability
Inspiring - Rank IIThis ability has multiple versions.
Increases friendly creatures’ Morale by 2. This effect does not stack; only the strongest one is active.
Passive Ability
Jousting Bonus - Rank IIThis ability has multiple versions.
Moving before an attack increases Damage by 10% per hex moved.
Active Ability
Charge!
Positive effect
Cost: 

3 Focus ChargesCooldown: 3 roundsTier III
Increases Speed and Initiative of all friendly creatures by 1.Duration: 2 round(s).
Does not end the turn.
Specialist Hero
None
Laws
This unit is affected by the following Faction Laws:
Cavalry growth in your cities increases by 1. Their attacks ignore 5%/10%/15% of the target’s Defense and they gain 1 Speed.
Tier IIICost: 3/2/2
Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals
Strategy
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