Cave In
From Heroes of Might and Magic: Olden Era Official Wiki
| Cave In | ||
| Tier III |
Mana | |
| School |
Type Battle Spell |
|
| Effect | ||
| Deals [ 75 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s). Does not affect Iriyads. |
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| Effects at higher levels | ||
| Level 2 | Base Damage: 75 > 150. | |
| Level 3 | The obstacles it creates remain for +1 round. | |
| Level 4 | Damage per Spell Power: 15 > 20. | |
| Masterful Version | ||
| The obstacles created by this version of the spell must be damaged +1 more times to be destroyed. | ||
| Heroes that start with this spell | ||
| Internal ID | ||
| primal_8_magic_cave_in | ||
Cave In is a tier-III spell of the
Primal Magic school.
Specialist hero
He starts with the “Masterful Cave In” spell. The obstacles created by this version of the spell must be damaged +1 more times to be destroyed.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Strategy
Nothing yet. Maybe you can add it...?
Related pages
| Spells Overview |


