Cave In

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Cave In
Tier
III
Mana
12
School
Primal Magic
Type
Battle Spell
Effect
Deals [ 75 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks.
Duration: 1 round(s).
Does not affect Iriyads.
Effects at higher levels
Level 2 Base Damage: 75 > 150.
Level 3 The obstacles it creates remain for +1 round.
Level 4 Damage per Spell Power: 15 > 20.
Masterful Version
The obstacles created by this version of the spell must be damaged +1 more times to be destroyed.
Heroes that start with this spell
Vim
Internal ID
primal_8_magic_cave_in

Cave In is a tier-III spell of the Primal Magic school.

Specialist hero

Rock It up!
He starts with the “Masterful Cave In” spell. The obstacles created by this version of the spell must be damaged +1 more times to be destroyed.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Strategy

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Related pages

Primal Magic
Spells Overview