Aga'Shoth Mat'ha

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Revision as of 02:19, 21 October 2025 by GravityOffline (talk | contribs) (Created page with "{| class="wikitable" {{Unit Infobox |unit name=Aga'Shoth Matha |image=File:Agashoth_rider_u2.png |faction=Schism |tier=2 |health=30 |damage_range=6-7 |attack=8 |defence=8 |speed=6 |initiative=7 |luck=-3 - 3 |morale=-5 - 5 |passive=Living, Plows Through, Piercing Cold, Aga'Shoth's Help |active=Icy Breath |base_unit=Aga'Shoth Rider |upgrade_a=Aga'Shoth Tamer |upgrade_b= }} | colspan="8" |Some riders undergo the ritual of Marash Mathash — "Blood Siblings" —...")
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Faction Schism
Tier 2
Cost
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Health
Health
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Attack
Defense
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Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
-5 - 5 -3 - 3 7 6
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Some riders undergo the ritual of Marash Mathash — "Blood Siblings" — which severs a portion of their mind to dwell within the Rift, enabling an aga'shoth to cross into Jadame through a

portal. Forever bound, the rider's psyche is irreparably shattered, tormented by the ceaseless whispers of their mount.

Living

Fallen Living Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Plows Through

Removes all terrain penalties when in a hero's army.

Piercing Cold

When hitting an enemy with an attack or counterattack, applies a negative effect that makes them take +100% Magic Damage.

Duration: 2 rounds.

Aga'Shoth's Help

Deals +10 Pure Damage with basic attacks and counterattacks.

Icy Spikes

Makes an additional attack, dealing [ 4 x amount of units ] Pure Damage to the target and all adjacent creatures. Does not end the turn.

This ability may be used at range, although there is a limit to how far away you may use it.

Ability tier: 3

Target for Icy Spikes must be within the yellow border, as shown in the image above.

Hiring Cost: 290