Vampire Scholar

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Vampire Scholar
Faction
Tier
VII
Cost
2000Gold 2Mercury
(Upgrade cost)
( 800Gold 1Mercury)
Base growth
+2
Squad value
3276
Stats
Health
150
Attack
27This stat is higher compared to the base unit.

Base: 22
Increase: +5
Defense
20
Damage
30This stat is higher compared to the base unit.

Base: 25
Increase: +5
-30This stat is higher compared to the base unit.

Base: 25
Increase: +5
Morale
0
Luck
0
Initiative
12This stat is higher compared to the base unit.

Base: 11
Increase: +1
Speed
5This stat is lower compared to the base unit.

Base: 6
Decrease: −1
Other Info
Related Units
Base unit
Upgrade A
Upgrade B
Vampire Scholar
Internal ID
vampire_upg_alt

Vampire Scholars are upgraded tier-VII units of the Necropolis faction. They can be recruited from Chateau of Feasts II.

They are one of the upgrades of the Vampire, the other being the Vampire Lord.

Description

Some vampires view their condition as an opportunity, delving into study of the powers hidden within blood. Their experiments make them dangerously unpredictable.

Abilities

Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Long Reach
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Vampirism
Each attack restores 50% of Damage dealt as HP to this creature. This can revive fallen units.
Does not affect Undead, Embodiments, or Constructs.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Blood Transfusion
Special
Cost: 3 Focus ChargesCooldown: 3 roundsTier III
Connects an enemy to target friendly creature. The enemy takes [ 30 × amount of units ] Magic Damage. The friendly creature restores [ 30 × amount of units ]% of the Damage dealt as HP. This can revive fallen units.
Does not affect Embodiments or Constructs.
Active Ability
Cleansing Blood
Special
Cost: 1 Focus ChargeCooldown: 1 roundTier I
Dispels all negative effects from a target friendly stack.
Does not affect Embodiments or Constructs.

Laws

This unit is affected by the following Faction Laws:

Vampirism of friendly creatures increases by 60%.
Tier IIICost: 6 Law Seals
Vampire growth in your cities increases by 1/2. They gain 25 HP.
Tier IVCost: 3/2 Law Seals
Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier VCost: 2 Law Seals
Tier-7 creature growth in your cities increases by 1.
Tier VCost: 2 Law Seals

Related pages