Sanguine Lich

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Sanguine Lich
Faction
Tier
V
Cost
460Gold
(Upgrade cost)
( 140Gold)
Base growth
+5
Squad value
517
Stats
Health
45
Attack
12
Defense
16This stat is higher compared to the base unit.

Base: 12
Increase: +4
Damage
13-16
Morale
0
Luck
0
Initiative
4
Speed
3This stat is higher compared to the base unit.

Base: 2
Increase: +1
Other Info
Specialist hero
Related Units
Base unit
Upgrade B
Sanguine Lich
Internal ID
lich_upg_alt

Sanguine Liches are upgraded tier-V units of the Necropolis faction. They can be recruited from Timeless Mansion II.

They are one of the upgrades of the Lich, the other being the Pestilent Lich.

Description

Necromancers make the finest healers, for the force of life is simply the power of death rewound.

Yet there must be an agenda behind their study of time. Could it be that everything we know about the liches of the past — and everything we will know about them — is merely a deception of the present? Time will tell.

Abilities

Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Temporal Vampirism
Each attack restores 20% Damage dealt as HP to all friendly creatures. This cannot revive fallen units.
Passive Ability
Knowledge of Death
Increases the amount of XP gained by the hero by 10%. This effect does not stack.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Rewind Death - Rank IIThis ability has multiple versions.
Special
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Restores [ 40 + 20 × amount of units ] HP to a friendly creature. This can revive fallen units. Usable twice per battle.

Laws

This unit is affected by the following Faction Laws:

Lich growth in your cities increases by 1/2. Their healing abilities restore 50% more HP.
Tier IIICost: 3/2 Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2 Law Seals

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