Bloated Arbitrator
From Heroes of Might and Magic: Olden Era Official Wiki
Bloated Arbitrator |
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Faction |
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Tier VI |
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Cost 1900 (Upgrade cost) ( 700 |
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Base growth +2 |
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Squad value 2273 |
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| Stats | |||
Health 75
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Attack 28
Base: 20 Increase: +8 |
Defense 22
Base: 20 Increase: +2 |
Damage 22
Base: 18 Increase: +4-26 Base: 22 Increase: +4 |
Morale 0
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Luck 0
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Initiative 8
Base: 5 Increase: +3 |
Speed 5
Base: 4 Increase: +1 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade B Bloated Arbitrator |
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| Internal ID | |||
| arbitrator_upg_alt | |||
Bloated Arbitrators are upgraded tier-VI units of the Schism faction. They can be recruited from Bloated Mansion II.
They are one of the upgrades of the Arbitrator, the other being the Rift Arbitrator.
Description
I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.
They will doom us all.
They will doom us all.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Paradoxical Shots
Ranged penalties are reversed for this creature.
Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away.
If the target is adjacent, performs a Melee attack, dealing –50% Damage.
Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away.
If the target is adjacent, performs a Melee attack, dealing –50% Damage.
Passive Ability
Slimy Touch
Attacks deal +[ 4 × amount of units ] Pure Damage and lower the target’s Speed and Initiative by 1 until the end of round. This effect does not stack.
Passive Ability
Power of the Abyss
Increases the hero’s maximum mana by 20. This effect does not stack.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Command: Switch Places
Special
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Makes any two creatures switch places, as long as they are within 8 hexes of one another.Does not end the turn.
Active Ability
Frozen Pages
Special
Cost: 

3 Focus ChargesCooldown: 3 roundsTier III
Prevents the enemy hero from using the Spellbook until the end of the round. This effect does not stack.Laws
This unit is affected by the following Faction Laws:
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Arbitrator growth in your cities increases by 1. They deal +4 Damage.
Tier IVCost: 3
Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


