Angel

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Angel
Faction
Tier
VII
Cost
2400Gold 1Gems
Base growth
+1
Squad value
3660
Stats
Health
225
Attack
30
Defense
30
Damage
50-75
Morale
0
Luck
0
Initiative
8
Speed
4
Other Info
Related Units
Base unit
Angel
Upgrade A
Upgrade B
Internal ID
angel

Angels are tier-VII units of the Temple faction. They can be recruited from the Radiant Forge.

They can be upgraded into the Archangel or the Apotheosis.

Description

The art of mimicking angels is the Church of the Sun’s most guarded secret, involving techniques beyond even their own understanding. It must have something to do with those heavily protected buildings they construct in their cities.

But, of course, that’s just a theory among us scholarly minds.

Abilities

Creature Type
Embodiment
A spirit, soul, or other intangible power that has coalesced into material form.
–3 to 3Morale range
–3 to 3Luck range
NoFallen Embodiments cannot be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Forging Perfection
Whenever a positive effect is applied to a friendly creature, it is also applied to this creature.
The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Refract and Reflect
Special
Cost: 1 Focus ChargeCooldown: 1 roundTier I
Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.”

Laws

This unit is affected by the following Faction Laws:

Angel growth in your cities increases by 1. They gain 20%/40%/60% of their hero’s Attack and Defense as Attack and Defense.
Tier VCost: 3/2/2 Law Seals
Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier VCost: 2 Law Seals
Tier-7 creature growth in your cities increases by 1.
Tier VCost: 2 Law Seals

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