Chthonic Hydra

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 15:08, 31 July 2026 by Aurelain (talk | contribs)


Chthonic Hydra
Faction
Tier
VI
Cost
1800Gold
(Upgrade cost)
( 600Gold)
Base growth
+2
Squad value
2151
Stats
Health
160This stat is higher compared to the base unit.

Base: 130
Increase: +30
Attack
24
Defense
30This stat is higher compared to the base unit.

Base: 22
Increase: +8
Damage
25-28
Morale
0
Luck
0
Initiative
6
Speed
5This stat is higher compared to the base unit.

Base: 4
Increase: +1
Other Info
Specialist hero
Related Units
Base unit
Upgrade A
Chthonic Hydra
Internal ID
hydra_upg

Chthonic Hydras are upgraded tier-VI units of the Dungeon faction. They can be recruited from Chthonic Home II.

They are upgraded versions of the Hydra, the other being the Infernal Hydra.

Description

Rumors speak a of slow chthonic life form slithering in the deepest, darkest corners of Enroth, patiently waiting. Hydras that descend into these depths become far more resilient than their kin, with uncanny awareness of their surroundings.

Abilities

Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
No retaliation
Can only attack adjacent enemies. Enemies do not counterattack.
Passive Ability
Swift Strike
Enemies do not counterattack.
Passive Ability
Sweeping Strike
Deals Damage to the target and two adjacent enemies to its sides.
Passive Ability
Growing Teeth - Rank IThis ability has multiple versions.
Whenever this creature takes Damage, it gains 1 Attack until the end of the battle.
Passive Ability
Poisonous Blood
Whenever this creature takes Damage, adjacent enemy creatures deal –25% Damage until the end of next round.
description_effect_undead_dragon_embodiment_construct_immunities💬.
Passive Ability
Regeneration
Restores to full HP at the start of its turn. This cannot revive fallen units.
Passive Ability
All Heads on Deck
This creature’s counterattacks use its full Fighting Style effects.
Alternative Attack
Fighting Style: Whirlwind Strike
Hits all adjacent enemies, dealing –50% Damage to each.
Does not spend Focus Charges.

Laws

This unit is affected by the following Faction Laws:

Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals
Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 1/2 Speed and 25 HP.
Tier IVCost: 3/2 Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2 Law Seals

Related pages