Hollow Reaper

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Hollow Reaper
Faction
Tier
VI
Cost
1100Gold
(Upgrade cost)
( 400Gold)
Base growth
+3
Squad value
1349
Stats
Health
80
Attack
25This stat is higher compared to the base unit.

Base: 19
Increase: +6
Defense
18
Damage
24This stat is higher compared to the base unit.

Base: 12
Increase: +12
-26This stat is higher compared to the base unit.

Base: 14
Increase: +12
Morale
0
Luck
0
Initiative
11This stat is higher compared to the base unit.

Base: 9
Increase: +2
Speed
7
Other Info
Specialist hero
Related Units
Base unit
Upgrade A
Upgrade B
Hollow Reaper
Internal ID
avatar_of_war_upg_alt

Hollow Reapers are upgraded tier-VI units of the Necropolis faction. They can be recruited from Tomb of Warriors II.

They are one of the upgrades of the Dread Knight, the other being the Avatar of War.

Description

As carnage mounts, certain knights grow even more powerful, with each soul cleaved from their enemies being added onto their scythes. They inspire such terror that common folk liken them to death itself.

Abilities

Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Dreadful Presence - wiki_ability_rank_Rank II💬This ability has multiple versions.
Reduces all enemies’ Morale by 2. This effect does not stack; only the strongest one is active.
Passive Ability
Death Stare
Each attack also kills +1 enemy unit(s) in addition to regular Damage. Works on creatures up to tier 7.
Passive Ability
Hungering Hollow
Whenever a friendly creature dies, this creature gains +3 Attack until the end of battle.
Active Ability
Reap Without Sowing
Attack Modifier
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Hits the target and two adjacent enemies to its sides.

Laws

This unit is affected by the following Faction Laws:

Dread Knight growth in your cities increases by 1/2. Their maximum Damage increases by 6.
Tier IIICost: 3/2 Law Seals
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2 Law Seals

Related pages