Unicorn

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Unicorn
Faction
Tier
IV
Cost
600Gold
Base growth
+8
Squad value
550
Stats
Health
40
Attack
16
Defense
13
Damage
10-10
Morale
0
Luck
0
Initiative
10
Speed
6
Other Info
Dwelling
Internal ID
unicorn

Unicorns are Neutral tier-IV units. They can be recruited from Unicorn Vale.

Description

Unicorns, beings of Light Magic, possess supernatural intelligence and strength. Telepathic and elusive, they dwell in hidden Murmurwood groves, revealing themselves only to the pure of heart. Through centuries of interaction, elves have sometimes earned their alliance, but unicorns are slow to trust and never forgive betrayal.

Abilities

Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Active Ability
Blinding Strike
Attack
Cost: 3 Focus ChargesCooldown: 3 roundsTier III
Casts “Blind” on the target, preventing all actions. The effect ends when the blinded creature takes Damage.
Duration: 3 round(s).

Laws

This unit is affected by the following Faction Laws:

Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2 Law Seals

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