Minotaur Vanguard
From Heroes of Might and Magic: Olden Era Official Wiki
Minotaur Vanguard |
|||
Faction |
|||
Tier IV |
|||
Cost 530 (Upgrade cost) ( 150 |
|||
Base growth +5 |
|||
Squad value 552 |
|||
| Stats | |||
Health 40
|
Attack 15
Base: 11 Increase: +4 |
Defense 11
|
Damage 14
Base: 12 Increase: +2-16 Base: 14 Increase: +2 |
Morale 2
Base: 1 Increase: +1 |
Luck 0
|
Initiative 5
|
Speed 6
Base: 5 Increase: +1 |
| Other Info | |||
Dwelling |
|||
Specialist hero |
|||
| Related Units | |||
Upgrade B Minotaur Vanguard |
|||
| Internal ID | |||
| minos_upg_alt | |||
Minotaur Vanguards are tier-IV units of the Dungeon faction. They can be recruited from Labyrinth II.
They are upgraded versions of the Minotaur, the other being the Minotaur Lord.
Description
“The Vanguard” is a minotaur organization attracting young bulls with promises of adventure and a swift path to the rank of lord. These foot soldiers are impulsive yet efficient, often deployed to places where ruthlessness is considered an act of mercy.
Abilities
Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Eager for Battle
This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
Passive Ability
Blood for Blood
Whenever this creature takes Damage, its Morale increases by 1.
Passive Ability
Adrenaline Surge
Whenever this creature’s Morale triggers, its Speed increases by 2 and its Attack and Defense increase by 8. Lasts until the end of the next round.
Alternative Attack
Fighting Style: Grand Slam
Hits the target and all creatures within two hexes behind it, dealing –50% Damage to each.
Does not spend Focus Charges.
Does not spend Focus Charges.
Laws
This unit is affected by the following Faction Laws:
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals
Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +2/4 Damage.
Tier IIICost: 3/2
Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2
Law Seals


