Grand Shoth

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Grand Shoth
Faction
Tier
IV
Cost
450Gold
Base growth
+4
Squad value
453
Stats
Health
50
Attack
11
Defense
11
Damage
10-13
Morale
0
Luck
0
Initiative
8
Speed
5
Other Info
Specialist hero
Related Units
Base unit
Grand Shoth
Internal ID
eldritch_flyer

Grand Shoth are tier-IV units of the Schism faction. They can be recruited from Disturbing Summoning Rite.

They can be upgraded into the Unspeakable Shoth or Unthinkable Shoth.

Description

Grand shoth are an experiment in binding. While some shoth are controlled through telepathy or communion, these creatures are bound purely though the Sacred Language.

Abilities

Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Blink
Teleports directly to destination hex, ignoring obstacles and traps.
Passive Ability
Frost
When this creature attacks, the target doesn’t generate Focus.
Active Ability
Summoning Rite: Grand Shoth
Special
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Once per battle, summons a stack of Grand Shoth in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Does not affect Undead, Embodiments, or Constructs.

Laws

This unit is affected by the following Faction Laws:

Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2 Law Seals
Grand Shoth growth in your cities increases by 2/4. They gain 1 Speed.
Tier IIICost: 3/2 Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2 Law Seals

Related pages