Vampire Scholar
From Heroes of Might and Magic: Olden Era Official Wiki
Vampire Scholar |
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Faction |
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Tier VII |
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Base growth +2 |
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Squad value 3276 |
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| Stats | |||
Health 150
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Attack 27
Base: 22 Increase: +5 |
Defense 20
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Damage 30
Base: 25 Increase: +5-30 Base: 25 Increase: +5 |
Morale 0
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Luck 0
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Initiative 12
Base: 11 Increase: +1 |
Speed 5
Base: 6 Decrease: −1 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade B Vampire Scholar |
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| Internal ID | |||
| vampire_upg_alt | |||
Vampire Scholars are upgraded tier-VII units of the Necropolis faction. They can be recruited from Chateau of Feasts II.
They are one of the upgrades of the Vampire, the other being the Vampire Lord.
Description
Some vampires view their condition as an opportunity, delving into study of the powers hidden within blood. Their experiments make them dangerously unpredictable.
Abilities
Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Long Reach
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Vampirism
Each attack restores 50% of Damage dealt as HP to this creature. This can revive fallen units.
Does not affect Undead, Embodiments, or Constructs.
Does not affect Undead, Embodiments, or Constructs.
Active Ability
Blood Transfusion
Special
Cost: 

3 Focus ChargesCooldown: 3 roundsTier III
Connects an enemy to target friendly creature. The enemy takes [ 30 × amount of units ] Magic Damage. The friendly creature restores [ 30 × amount of units ]% of the Damage dealt as HP. This can revive fallen units.Does not affect Embodiments or Constructs.
Active Ability
Cleansing Blood
Special
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Dispels all negative effects from a target friendly stack.Does not affect Embodiments or Constructs.
Laws
This unit is affected by the following Faction Laws:
Vampirism of friendly creatures increases by 60%.
Tier IIICost: 6
Law Seals
Vampire growth in your cities increases by 1/2. They gain 25 HP.
Tier IVCost: 3/2
Law Seals
Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier VCost: 2
Law Seals
Tier-7 creature growth in your cities increases by 1.
Tier VCost: 2
Law Seals


