Pestilent Lich
From Heroes of Might and Magic: Olden Era Official Wiki
Pestilent Lich |
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Faction |
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Tier V |
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Cost 460 (Upgrade cost) ( 140 |
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Base growth +5 |
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Squad value 517 |
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| Stats | |||
Health 45
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Attack 12
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Defense 12
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Damage 16
Base: 13 Increase: +3-16 |
Morale 0
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Luck 0
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Initiative 5
Base: 4 Increase: +1 |
Speed 3
Base: 2 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Pestilent Lich |
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| Internal ID | |||
| lich_upg | |||
Pestilent Liches are upgraded tier-V units of the Necropolis faction. They can be recruited from Timeless Mansion II.
They are one of the upgrades of the Lich, the other being the Sanguine Lich.
Description
Miasma is another form of eternal life — constantly shifting and changing, yet enduring. It’s no coincidence that deadly poisons and miraculous cures are often the same substance, administered in different amounts.
Perhaps life and death are not opposites, but two faces of one card.
Perhaps life and death are not opposites, but two faces of one card.
Abilities
Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Area Strike
Deals Damage to the target and all enemies around it.
Active Ability
Death's Embrace
Negative effect
Cost: 
2 Focus ChargesCooldown: 2 roundsTier I
Triggers all Over Time effects applied on the target, instantly using their full remaining duration with a 50% reduced power. These effects are then removed.Laws
This unit is affected by the following Faction Laws:
Lich growth in your cities increases by 1/2. Their healing abilities restore 50% more HP.
Tier IIICost: 3/2
Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


