Hollow Reaper
From Heroes of Might and Magic: Olden Era Official Wiki
Hollow Reaper |
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Faction |
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Tier VI |
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Cost 1100 (Upgrade cost) ( 400 |
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Base growth +3 |
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Squad value 1349 |
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| Stats | |||
Health 80
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Attack 25
Base: 19 Increase: +6 |
Defense 18
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Damage 24
Base: 12 Increase: +12-26 Base: 14 Increase: +12 |
Morale 0
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Luck 0
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Initiative 11
Base: 9 Increase: +2 |
Speed 7
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Hollow Reaper |
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| Internal ID | |||
| avatar_of_war_upg_alt | |||
Hollow Reapers are upgraded tier-VI units of the Necropolis faction. They can be recruited from Tomb of Warriors II.
They are one of the upgrades of the Dread Knight, the other being the Avatar of War.
Description
As carnage mounts, certain knights grow even more powerful, with each soul cleaved from their enemies being added onto their scythes. They inspire such terror that common folk liken them to death itself.
Abilities
Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Dreadful Presence
Reduces all enemies’ Morale by 2. This effect does not stack; only the strongest one is active.
Passive Ability
Death Stare
Each attack also kills +1 enemy unit(s) in addition to regular Damage. Works on creatures up to tier 7.
Passive Ability
Hungering Hollow
Whenever a friendly creature dies, this creature gains +3 Attack until the end of battle.
Active Ability
Reap Without Sowing
Attack Modifier
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Hits the target and two adjacent enemies to its sides.Laws
This unit is affected by the following Faction Laws:
Dread Knight growth in your cities increases by 1/2. Their maximum Damage increases by 6.
Tier IIICost: 3/2
Law Seals
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


