Temple Griffin

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Temple Griffin
Faction
Tier
III
Cost
360Gold
(Upgrade cost)
( 90Gold)
Base growth
+7
Squad value
340
Stats
Health
30
Attack
8This stat is higher compared to the base unit.

Base: 7
Increase: +1
Defense
6
Damage
5-9
Morale
0
Luck
0
Initiative
12This stat is higher compared to the base unit.

Base: 9
Increase: +3
Speed
7This stat is higher compared to the base unit.

Base: 5
Increase: +2
Other Info
Related Units
Base unit
Upgrade A
Temple Griffin
Internal ID
griffin_upg

Temple Griffins are upgraded tier-III units of the Temple faction. They can be recruited from Griffin Rookery II.

They are one of the upgraded versions of the Griffin, with the other being the Guardian Griffin.

Description

While the Sun serves as the official heraldry of the templars, many inquisitors proudly emblazon the griffin onto their banners, claiming its noble presence as a symbol of inspiration. The griffins among their ranks are outfitted with armor infused with the power of the Chalice, further bolstering their formidable presence in battle.

Abilities

Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Alert II
Can counterattack unlimited times per round.
Active Ability
Valiant Cry
Positive effect
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
This creature’s Attack increases by 10 and Initiative by 2. Caw!
Duration: 2 round(s).
Does not end the turn.

Laws

This unit is affected by the following Faction Laws:

Griffin growth in your cities increases by 2. They gain 5/10/15 HP.
Tier IICost: 3/2/2 Law Seals
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2 Law Seals

Related pages