Minotaur Vanguard
From Heroes of Might and Magic: Olden Era Official Wiki
Minotaur Vanguard |
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Faction |
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Tier IV |
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Cost 530 (Upgrade cost) ( 150 |
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Base growth +5 |
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Squad value 552 |
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| Stats | |||
Health 40
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Attack 15
Base: 11 Increase: +4 |
Defense 11
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Damage 14
Base: 12 Increase: +2-16 Base: 14 Increase: +2 |
Morale 2
Base: 1 Increase: +1 |
Luck 0
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Initiative 5
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Speed 6
Base: 5 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Minotaur Vanguard |
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| Internal ID | |||
| minos_upg_alt | |||
Minotaur Vanguards are tier-IV units of the Dungeon faction. They can be recruited from Labyrinth II.
They are upgraded versions of the Minotaur, the other being the Minotaur Lord.
Description
“The Vanguard” is a minotaur organization attracting young bulls with promises of adventure and a swift path to the rank of lord. These foot soldiers are impulsive yet efficient, often deployed to places where ruthlessness is considered an act of mercy.
Abilities
| Creature Type Magic Creature | |
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Eager for Battle | |
This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
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| Passive Ability Blood for Blood | |
Whenever this creature takes Damage, its Morale increases by 1.
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| Passive Ability Adrenaline Surge | |
Whenever this creature’s Morale triggers, its Speed increases by 2 and its Attack and Defense increase by 8. Lasts until the end of the next round.
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| Alternative Attack Fighting Style: Grand Slam | |
Hits the target and all creatures within two hexes behind it, dealing –{0}% Damage to each.
Does not spend Focus Charges. | |
Laws
This unit is affected by the following Faction Laws:
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals
Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +2/4 Damage.
Tier IIICost: 3/2
Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2
Law Seals


