Chthonic Hydra
From Heroes of Might and Magic: Olden Era Official Wiki
Chthonic Hydra |
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Faction |
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Tier VI |
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Cost 1800 (Upgrade cost) ( 600 |
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Base growth +2 |
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Squad value 2151 |
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| Stats | |||
Health 160
Base: 130 Increase: +30 |
Attack 24
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Defense 30
Base: 22 Increase: +8 |
Damage 25-28
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Morale 0
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Luck 0
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Initiative 6
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Speed 5
Base: 4 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Chthonic Hydra |
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| Internal ID | |||
| hydra_upg | |||
Chthonic Hydras are upgraded tier-VI units of the Dungeon faction. They can be recruited from Chthonic Home II.
They are upgraded versions of the Hydra, the other being the Infernal Hydra.
Description
Rumors speak a of slow chthonic life form slithering in the deepest, darkest corners of Enroth, patiently waiting. Hydras that descend into these depths become far more resilient than their kin, with uncanny awareness of their surroundings.
Abilities
| Creature Type Magic Creature | |
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Enemies do not counterattack.
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| Passive Ability Swift Strike | |
Enemies do not counterattack.
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| Passive Ability Sweeping Strike | |
Deals Damage to the target and two adjacent hexes to its sides.
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| Passive Ability Growing TeethRank I | |
Whenever this creature takes Damage, it gains 1 Attack until the end of the battle.
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| Passive Ability Poisonous Blood | |
Whenever this creature takes Damage, adjacent enemy creatures deal –25% Damage until the end of next round.
Does not affect Undead, Dragons, Embodiments, or Constructs | |
| Passive Ability Regeneration | |
Restores to full HP at the start of its turn.
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| Passive Ability All Heads on Deck | |
This creature’s counterattacks use its full Fighting Style effects.
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| Alternative Attack Fighting Style: Whirlwind Strike | |
Hits all adjacent enemies, dealing –50% Damage to each.
Does not spend Focus Charges. | |
Laws
This unit is affected by the following Faction Laws:
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 1/2 Speed and 25 HP.
Tier IVCost: 3/2
Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


