Aga'Shoth Mat'ha
From Heroes of Might and Magic: Olden Era Official Wiki
Aga'Shoth Mat'ha |
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Faction |
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Tier III |
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Cost 270 (Upgrade cost) ( 75 |
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Base growth +8 |
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Squad value 256 |
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| Stats | |||
Health 25
Base: 20 Increase: +5 |
Attack 7
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Defense 7
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Damage 5-7
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Morale 0
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Luck 0
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Initiative 7
Base: 6 Increase: +1 |
Speed 6
Base: 4 Increase: +2 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Aga'Shoth Mat'ha |
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| Internal ID | |||
| frostworm_rider_upg_alt | |||
Aga'Shoth Mat'ha are upgraded tier-III units of the Schism faction. They can be recruited from Aga’Shoth Stables II.
They are one of the upgrades of the Aga'Shoth Rider, the other being the Aga'Shoth Tamer.
Description
Some riders undergo the ritual of Marash Mat’hash — “Blood Siblings” — which severs a portion of their mind to let it dwell in the Rift, enabling aga’shoth to cross into Jadame through a portal. Forever bound, the rider soon finds their psyche is irreparably shattered, tormented by the ceaseless whispers of their mount.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Plow Through | |
Reduces terrain penalties by {0}% for the hero.
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| Passive Ability Piercing Cold | |
Each attack, counterattack, or ability applies a negative effect that makes the target take +2% Magic Damage.
Duration: 100 rounds. | |
| Passive Ability Aga’Shoth’s Help | |
Each attack and counterattack deals +10 Pure Damage.
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| Active Ability Icy Spikes | |
Makes an additional attack, dealing [ 4 × amount of units ]% of a basic attack ({1}–{2}) as Pure Damage to the target enemy and all adjacent enemies.
Does not end the turn. | |
Laws
This unit is affected by the following Faction Laws:
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Aga’Shoth Rider growth in your cities increases by 2. They gain 5 HP.
Tier IICost: 3
Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2
Law Seals


