Aga'Shoth Rider
From Heroes of Might and Magic: Olden Era Official Wiki
Aga'Shoth Rider |
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Faction |
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Tier III |
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Cost 195 |
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Base growth +8 |
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Squad value 181 |
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| Stats | |||
Health 20
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Attack 7
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Defense 7
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Damage 5-7
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Morale 0
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Luck 0
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Initiative 6
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Speed 4
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Aga'Shoth Rider |
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| Internal ID | |||
| frostworm_rider | |||
Aga'Shoth Riders are tier-III units of the Schism faction. They can be recruited from Aga’Shoth Stables.
They can be upgraded into the Aga'Shoth Tamer or Aga'Shoth Mat'ha.
Description
Aga’Shoth, meaning “Rift-Dweller of the Ground,” form a bond that intertwines the mind of its elven rider with its own. However, the boundary between beast and rider is tenuous, giving rise to peculiar habits.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Plow Through | |
Reduces terrain penalties by {0}% for the hero.
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| Passive Ability Piercing Cold | |
Each attack or counterattack applies a negative effect that makes the target take +2% Magic Damage.
Duration: 100 rounds. | |
| Active Ability Icy Breath | |
Makes an additional attack, dealing 100% of a basic attack ({1}–{2}) as Pure Damage.
Does not end the turn. | |
Laws
This unit is affected by the following Faction Laws:
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Aga’Shoth Rider growth in your cities increases by 2. They gain 5 HP.
Tier IICost: 3
Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2
Law Seals


