Vampire

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Vampire
Faction
Tier
VII
Cost
1200Gold 1Mercury
Base growth
+2
Squad value
1875
Stats
Health
150
Attack
22
Defense
20
Damage
25-25
Morale
0
Luck
0
Initiative
11
Speed
6
Other Info
Related Units
Base unit
Vampire
Upgrade A
Internal ID
vampire

Vampires are tier-VII units of the Necropolis faction. They can be recruited from Chateau of Feasts.

They can be upgraded into the Vampire Lord or Vampire Scholar.

Description

The origin of vampires remains a mystery to most. Powerful and vain, they see themselves as the pinnacle of creation.

The draconic society of Garrote Gorge, however, dismisses such imperious notions.

Abilities

Creature Type
Undead
NeutralMorale
|
-5 to 5Luck Range
|
NoCounts for Necromancy?
A creature or person whose life has been prolonged by unnatural means.

Morale: Always neutral.
Luck range: –5 to 5.

Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Vampirism
Each attack restores 40% of Damage dealt as HP to this creature. This can revive fallen units.

Does not affect Undead, Embodiments, or Constructs


Laws

This unit is affected by the following Faction Laws:

Vampire growth in your cities increases by 1/2. They gain 25 HP.
Tier IVCost: 3/2 Law Seals
Vampirism of friendly creatures increases by 60%.
Tier IIICost: 6 Law Seals
Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier VCost: 2 Law Seals
Tier-7 creature growth in your cities increases by 1.
Tier VCost: 2 Law Seals