Sun Herald

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Sun Herald
Faction
Tier
IV
Cost
440Gold
(Upgrade cost)
( 130Gold)
Base growth
+6
Squad value
455
Stats
Health
35
Attack
16This stat is higher compared to the base unit.

Base: 11
Increase: +5
Defense
13This stat is higher compared to the base unit.

Base: 11
Increase: +2
Damage
11-18This stat is higher compared to the base unit.

Base: 11
Increase: +7
Morale
2
Luck
0
Initiative
5This stat is higher compared to the base unit.

Base: 4
Increase: +1
Speed
3This stat is higher compared to the base unit.

Base: 2
Increase: +1
Other Info
Specialist hero
Related Units
Base unit
Upgrade A
Upgrade B
Sun Herald
Internal ID
lightweaver_upg_alt

Sun Heralds are upgraded tier-IV units of the Temple faction. They can be recruited from Sundrop Chapel II.

They are one of the upgrades of the Lightweaver, the other being the Hierophant.

Description

”O! The Great Chalice, who watches over us, you are the remover of all diseases, the repository of peace: I bow to you. May you bless your devotees with the power to smite the faithless and the unholy.”

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-3 to 3Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Anointed for Damage
Whenever this creature gains a positive effect, it gains +1 Damage until the end of the battle.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Exaltation
1 Focus Charge(s)
Target friendly creature deals maximum Damage.
Duration: 2 round(s).


Laws

This unit is affected by the following Faction Laws:

Lightweaver growth in your cities increases by 2. They deal +2/4/6 Damage.
Tier IICost: 3/2/2 Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2 Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2 Law Seals