Starchild
From Heroes of Might and Magic: Olden Era Official Wiki
Starchild |
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Faction |
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Tier IV |
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Cost 600 |
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Base growth +16 |
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Squad value 550 |
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| Stats | |||
Health 35
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Attack 13
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Defense 9
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Damage 12-18
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Morale 0
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Luck 0
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Initiative 5
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Speed 3
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| Other Info | |||
Dwelling |
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| Internal ID | |||
| star_child | |||
Starchildren are Neutral tier-IV units. They can be recruited from the Starshard or summoned as temporary units in battle with Summon Starchild.
Description
All four Scholars read the stars, but Naira has always been the closest to them. Her shadows, eerily resembling her, are cast by the stars — or are they? Do they rise from the ground, or are they messengers of the heavens? And if so, what secrets do they hold about our world?
Abilities
| Creature Type Embodiment | |
A spirit, soul, or other intangible power that has coalesced into material form.
Morale range: –3 to -3. Luck range: –3 to -3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Movement Type Blink | |
Teleports directly to destination hex, ignoring obstacles and traps.
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| Passive Ability Area Strike | |
Deals Damage to the target and all hexes around it.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Starfall | |
Select 3 hexes. A star falls to each of them, dealing [ 15 × amount of units ] Magic Damage to target hex and all adjacent creatures.
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Laws
This unit is affected by the following Faction Laws:
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals


