Starchild

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Starchild
Faction
Tier
IV
Cost
600Gold
Base growth
+16
Squad value
550
Stats
Health
35
Attack
13
Defense
9
Damage
12-18
Morale
0
Luck
0
Initiative
5
Speed
3
Other Info
Dwelling
Internal ID
star_child

Starchildren are Neutral tier-IV units. They can be recruited from the Starshard or summoned as temporary units in battle with Summon Starchild.

Description

All four Scholars read the stars, but Naira has always been the closest to them. Her shadows, eerily resembling her, are cast by the stars — or are they? Do they rise from the ground, or are they messengers of the heavens? And if so, what secrets do they hold about our world?

Abilities

Creature Type
Embodiment
-3 to 3Morale Range
|
-3 to 3Luck Range
|
NoCounts for Necromancy?
A spirit, soul, or other intangible power that has coalesced into material form.

Morale range: –3 to -3.
Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Movement Type
Blink
Teleports directly to destination hex, ignoring obstacles and traps.
Passive Ability
Area Strike
Deals Damage to the target and all hexes around it.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Starfall
3 Focus Charge(s)
Select 3 hexes. A star falls to each of them, dealing [ 15 × amount of units ] Magic Damage to target hex and all adjacent creatures.


Laws

This unit is affected by the following Faction Laws:

Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2 Law Seals